199,294 Commits over 4,140 Days - 2.01cph!
Alternative solution to projectile instahit
Probably fixing DebugTools things
Improvements for the alternative projectile instahit detection
Interaction position data for buildings and resources
Human view collider tweaks
Tweaked max entity velocity in instahit detection
UnitView audio source fixes
Click dirt fx
Apparently I made a couple of changes in SoundType and Combat
Tweaked speed forgiveness in instahit detection
Instahit logs are yellow in console
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Tweaked distance padding in instahit detection
DM blackboard read/write cleanup and tweaks, special handling for Machine property (ew)
Added missing attribute definitions
Removed "prepare" method from GPV, call directly into the BB copy method instead for clarity
human controller tweaks, should speed up entering combat state
and animal tweak, not sure whats different from the last checkin though
added wolf sounds, moved some stuff
AntiHack projectile protection properties are now in convars
this has changed again....
AntiHack fix for patrol helicopter speed during rocket run
Fixed a bunch of nulled unit refs in unit predator weight data
fixed wrong icon on halterneck
Fixed non-human units not listening to other unit removal events in Combat component
EntityManager.Remove twaek
Wall frame fence layer fix