199,294 Commits over 4,140 Days - 2.01cph!
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Destroy mission panel when mission begins
Fixed mission marker on client
Removed BehaviourChainData, replaced with consistent usage of Blackboard throughout DM and data
SelectorSettings must implement abstract property indicating which Blackboard key they write to
Mammoth view prefab collider/navmeshagent sizes
Added bullet settings for each gun.
exported tiger at correct polycount
improved tiger texture, material and uvs.
AntiHack has instahit convar
Player preview anim source
optimized and improved the look of the all of the player movement animations
fixed the player_model prefab so it uses the new anim controller
instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%
Deleting the old player Animations folders/files
Blackboard editor exposure
Selector wrapper drawer bb write key display
checking in the previous RustPlayerSkeleton.asset
changed the default Editor Inventory Loadout back to the previous one
Fixed potential NRE in BehaviourChain.GetBlackboardEntity,cleaned up a bit..
Copy in Blackboard from GoalPlan Decision in UnitDecisionMaker.FindBestGoalPlanVariant
Caught fish sounds (fish trap)
water purifier functionality
Physics sounds/effects WIP
Fixed a resource loading path in UnitManager that made unit sounds work again
Unit sounds now use an enum.
Updated Selector resharper template
bota bag and waterbucket cannot be filled until fully deployed
final water purifier functionality
Added TargetTerritoryConsideration, TerritoryConsideration
Added GroupSelector
AI Territorial module data
Animal sleep goal plan uses territory if applicable
Removed blackboard read/write and filtering from behaviour chain elements that do not require a target for DM
Cleaning up Zone+InfluenceMaps a bit, fixed some potential NREs/bad lookups
Fixed UnitView OnSoundEvent missing
manifest, loot, phrases et al
Blackboard position data holder object ewwwww
fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
checking in hut and sabertooth latest changes
cleaned up animal controller