199,214 Commits over 4,140 Days - 2.00cph!
- Ability use counters and limits
- Fixed nothing working
updated tiles with curves
Changed AtmosphericMusicSettings to use a bundle system, with one tag per asset and tags per bundle
very placeholder much deer death
DataAsset no longer implmenets IPersistent, removed IDataAsset interface
Moved ViewManagement from base BeforeEditor to EntitySettingsEditor
SFX folder re-arrangement
Removed DataAsset.Id
Removed duplication reflection utility class
"Fixed" weird compiler error related to GroupSettings.Create...
Fixed view management NRE. Deleted old sound folder...
Scene save and some sound ref fixes
Moved animal and humans to match the game tree so can be easily navigated between in explorer
move buldings to match game tree
Updated prefabs, added ragdoll stuff
Auto setup of FixedJoint on spine in UnitView
UnitView ragdoll sync from ref prefab tool
UnitView won't add FixedJoint to spine if one is present
Hooked up some FX. Data save
UnitSettingsEditor.UpdateViewRagdoll respects collider types
Fixed walking effect trigger
Only Effects that are flagged ExposedToPlayer will shw on the UI
Added Hungry Effect
Exposed EffectSettings.IconColor in editor
Effect tweaks
Fixed UnitMovementSpeedTriggerSettings tweaks
Automated Linux Build #344
Automated Windows Build #344
Updated localization files
Automated Linux DS Build #344
Automated Windows Build #345
Automated Linux DS Build #345
Merge /mcore
Ignore value of mat_requires_rt_alloc_first in first call to EndRenderTargetAllocation