199,215 Commits over 4,140 Days - 2.00cph!
Automated Linux Build #346
Automated Windows Build #346
Automated Linux DS Build #346
- Reduced ability charges to 5
- Weapon switch and boost are now correctly unlimited
- Abilities are removed from bar when used up
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
Reversing
14968 subtraction
Small tidy up of music manager
WIP on Breeding Group and Behaviour Group in general.
Refactored triggers to use a single data type, moved and renamed nearly all triggers data, updated editor etc
Effects support multiple triggers for add/remove
UnitMovementSpeedTriggerSettings clarity
StatMeasurementTriggerSettings auto-generates asset name based on stat measurement data
AINodeGraph stores AIModuleSettings ref, not EntityId.
Numerous other exciting AIDesigner tweeaks
Fixed client compilation
Fixed a few prefabs
Renamed GoalDatabaseSettings to AIDatabaseSettings, related classses
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
decay.scale convar scales both decay delay and decay duration
Fixed ragdoll sync/update tool
Trying to add stats to groups
Unit constructor doesnt init default stats since it's abstract
Player creates tribe from data
Player creates tribe on awake
Fixed debug comopents foldout not really being a foldout
Cleaned up a few prefabs
Added item names to related debug output
Removing error box from DSE drawer
People will drop items they don't need or want to keep
People will desire to retain items that the player told them to pick up
More desire related AI tweaks
Entity data object field in debug window
Fixed holosight item showing a phantom file / duplicate error
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