199,634 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Moved a few things around, added a way of rendering stuff in the editor window with a camera.
7 Years Ago
updade WIP UI
7 Years Ago
Removed welfaremanager and welfare payment support. This is something that can be integrated into a specific game mode rather than being a general feature.
7 Years Ago
Merge the latest from Main into my branch
7 Years Ago
update UI
7 Years Ago
Crime events for characters+ other tweaks
7 Years Ago
Fixin' bugs
7 Years Ago
Fix some event bugs. Remove WeakEvent due to a couple of issues.
7 Years Ago
Fixes, mainly extra checks to stop NREs when quitting in editor due to the unpredictable order everything gets destroyed in.
7 Years Ago
Crime events work
7 Years Ago
build linux menusystem/client bins
7 Years Ago
linux64 shaders
7 Years Ago
Hapis Islands monument progress
7 Years Ago
inputsystem
7 Years Ago
Mostly events work. Merge to Main.
7 Years Ago
gameui
7 Years Ago
More updates on sensory system refac. Cover point sensing now up to date.
7 Years Ago
vgui2, vguimatsurface
7 Years Ago
Moved all player controller config to PlayerControllerConfig (in GameConfig asset)
7 Years Ago
shaderapidx9
7 Years Ago
hooked up pot stirring, caged idle, ill idle
7 Years Ago
serverbrowser, reources
7 Years Ago
more attack targeting/trajectory stuff
7 Years Ago
Can Place Order condition now checks if we already have a crafting order for the desire (fixes people repeatedly asking people to craft them stuff)
7 Years Ago
more
7 Years Ago
art
7 Years Ago
gmod_audio
7 Years Ago
Cleaned up player command management, fixed BEF-173 Fixed TribveTrackerWidget ragging perf
7 Years Ago
More commands clennup
7 Years Ago
Only scale attached entities if they're not a unit
7 Years Ago
Fixed UI modal state event subscription issue causing some UI elements not to properly get their modal/isolated state
7 Years Ago
Airfield and trainyard progress backup
7 Years Ago
Crime events all working
7 Years Ago
Merge in my events work
7 Years Ago
CNR tidied some stuff up with the game mode
7 Years Ago
progress backup
7 Years Ago
WTP progress backup
7 Years Ago
Removed skill levels Added role levels Removed Cook, Defender, Fisherman, Herbalist, Potter, Stonecutter and Woodcutter Roles Added Farmer, Shaman, Tanner and Weaver roles All gathering and food related AI modules are now default Research is now either global or station specific Research mode unlocks can optionally define a required role and/or required station Added interactions for research at craftsman, weaver, shaman and tanner stations Roles component no longer supports multiple concurrent roles, saves RoleInfo with level and exp Populated the progression graph with more content from the design doc Baskets no longer require the crafting station Version++
7 Years Ago
Tanner, farmer and shaman roles unlocks
7 Years Ago
Progression data
7 Years Ago
Fixed tabbed window hotkeys (tribe, progression etc) working with other modals are open Fixed progression path choice being presented at settlement level 2
7 Years Ago
more
7 Years Ago
More work on NPC sensory system.
7 Years Ago
More refactoring, handling disconnections.
7 Years Ago
progress backup
7 Years Ago
7 Years Ago
linux64 chromium embedded framework
7 Years Ago
strip libcef
7 Years Ago
More work on NPC sensory system update.
7 Years Ago
CGet uses DLL_EXT_STRING