userCarson Komponcancel

1,056 Commits over 183 Days - 0.24cph!

53 Days Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
53 Days Ago
MusicController fix
53 Days Ago
Music/Ambience now plays based on what is defined in LevelManager
53 Days Ago
Add more Metadata to LevelManager and implement ISceneMetadata Remove all SceneInformation components in favour our new one
53 Days Ago
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
53 Days Ago
Basic MapSelectTrigger SceneTrigger and FadeUI improvements. Added option to send player to World Map Fix Player getting stuck in squish states sometimes Added loading screen with cute animation https://files.facepunch.com/CarsonKompon/2024/October/29_14-04-DarkblueShrimp.mp4 World Map now does the new fade-in and load screen. Should be uniform just about everywhere now
53 Days Ago
Added Distance/Falloff to Sounds (#1682)
54 Days Ago
Triggers are much more reliable
54 Days Ago
Trigger fix
54 Days Ago
Catch case when ResourceProperty has no asset
54 Days Ago
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
54 Days Ago
Long Folder names will wrap in Asset Browser icon view
54 Days Ago
Fix Folder Icons not being centered Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705 https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
54 Days Ago
Re-implemented FilterAssetTypes in AssetBrowser and CloudBrowser. ResourceControlWidgets will now only show the selected resources Unify "Show In Explorer" icons in Asset Browser Don't show Games in the Cloud Browser. Don't include in type facet
55 Days Ago
DistanceAttenuation bool is now used again Rename `Attenuation` to `Falloff` with better Curve initializing SoundComponent gizmos no longer rotate with the GameObject Change default Distance value to something closer to the previous default Updated default curve to feel more like the previous range calculation. Added some more curves to CurvePresets Created JsonUpgrader for SoundEvent which tries to maintain previous range settings while resetting Volume to 1. Doesn't perform changes to 2D sounds or sounds without DistanceAttenuation Moved SoundEvent into Sound folder PreviewSound dragging is more intuitive. Removed logs SoundEvent Upgrader fixes/adjustments
55 Days Ago
Added Distance and Attenuation overrides to SoundComponents Draw range gizmos on SoundComponents when selected, respecting
55 Days Ago
Added `Range` float and `Falloff` Curve to SoundEvent. Allows you to directly specify how many units away a sound can be heard and where along that range the sound begins to falloff. Rename Range and Falloff to Distance and Attenuation Added Sound Distance ControlWidget. Includes quick access to some preset common distances https://files.facepunch.com/CarsonKompon/2024/October/27_19-32-DopeyAmericancrocodile.mp4 Moved all distance-related variables into a Distance Attentuation ToggleGroup (similar to occlusion) Add attribute for audio distance float Slider fixes Re-implemented PreviewSound https://files.facepunch.com/CarsonKompon/2024/October/27_20-48-SteepBighorn.mp4 Fix SoundHandle.ListenLocal not working as intended FloatSlider on AudioDistanceFloatProperty is now exponential, so lower ranges can be fine-tuned with more granularity
57 Days Ago
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
57 Days Ago
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
57 Days Ago
Updated to fit the changes of Asset/AssetEntry
57 Days Ago
Converted QuestResource [Groups] to [Feature]s Add [Feature]s to TileResource Add [Feature]s to EntityResource
57 Days Ago
Added StartingRotation to Projectile Updated ItemResource to use [Feature]s instead of [Group]s, creating a new item is much less overwhelming now Updated all ItemResources using certain Features
57 Days Ago
Update SpriteTools Fix crosshair targeting on Entities Added Rotation [Feature] to Projectile Added Bone item drops and projectiles Cleaned up a bunch of lengthy components by converting [Group]s to [Feature]s Added Ranged Combat Feature to Enemy. Skeletons now throw bone projectiles from a distance
57 Days Ago
Fix ControlSheet issues Create Input.config
57 Days Ago
Added all the OnMouseX overrides from Panel to PanelComponent. Resolves Facepunch/sbox-issues#6678
58 Days Ago
SceneEditorSession.Resolve null check
58 Days Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
58 Days Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
58 Days Ago
Tongue Physics Improvements
59 Days Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
59 Days Ago
Added GetFrustum to CameraComponent
59 Days Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
59 Days Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
59 Days Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
59 Days Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
59 Days Ago
Remove debug log
59 Days Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes
59 Days Ago
Player movement is based on camera forward instead of EyeAngles
59 Days Ago
Exit tongue state when target is disabled
59 Days Ago
Added CameraPull to TongueTarget
59 Days Ago
TongueTarget PullingMode and OnTongueHit action Can tongue certain objects towards you. Player can carry objects Fix punchable scaling when grabbed Neutral Jump from a slide will cancel forward momentum
59 Days Ago
Tongue Improvements, much more responsive while still being physics based
60 Days Ago
Basic implementation of tongue swinging
60 Days Ago
TongueAbility now highlights tongueable objects
60 Days Ago
Create TongueUI, will be used to highlight tongue-able objects Start TongueAbility, give existing Abilities custom Icons
2 Months Ago
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
2 Months Ago
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
2 Months Ago
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
2 Months Ago
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
2 Months Ago
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute