31,132 Commits over 3,897 Days - 0.33cph!
merge from hexagontile_kill_fix
merge from fix_binocular_2024
merge from bag_pickup_auth
merge from store_gesturepack_uiscale_fix
Merge from root_label_fix
Merge from ice_sculptures
merge ice_sculptures->main
- addresses majority of feedback from previous playtest
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cherrypicking
109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
merge from giveitemfailed_toast_fix
merge from legacy_shelter_description_change
merge from voiceprops_itemstore
merge from hackweek_car_radio
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cherrypicking
108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
merge from arcticpack_itemstore_fixes
merge from ore_hotspot_position_fix
merge from simple_upgrade
merge from voiceprops_itemstore
merge from hackweek_car_radio
merge from fix_detail_metallic_map_error
merge from fix_swamp_water_reflection
prepatch phases, codegen and manifest
Merge from scrap_exchange_dynamic_pricing
Merge from simple_upgrade
vendor_stats_fixes -> main
Merge from simple_upgrade
merge from fix_lod_camrea_nre -> main
merge from fix_lod_camera_nre -> main
Merge from shred_helicopters
Merge from monument_scenes_renderlod_fix
vendor_stats_fixes -> main
Reduced car radio to T1 workbench and crafting time to 15 seconds.
Merge: from soundmodulator_leak
Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc).
Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
Merge from simple_upgrade
merge ice_sculpture->main (server compile fix)
Merge from ai_wolf_iteration
merge ice_sculptures->main