userDiogo Teixeiracancel
branchrust_reboot/maincancel

2,130 Commits over 2,161 Days - 0.04cph!

5 Years Ago
Testing terrain carving via vertex culling instead of per-pixel clip
5 Years Ago
Deleted some unused shaders and models
5 Years Ago
Impostor rendering parity w/ hdrp (perf testing)
5 Years Ago
Removed a few unused textures
5 Years Ago
Fixed palm impostor prefabs and meshes (tighter)
5 Years Ago
Added more textures to streaming pool: nature/ores+treessource
5 Years Ago
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
5 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
5 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
5 Years Ago
Double checked and fixed all other lit particle shaders
5 Years Ago
Proper fix for LitSmokeEmissiveFlame
5 Years Ago
Fixed vertex back-lighting on LitSmokeEmissiveFlame
5 Years Ago
Adjusted overbright swamp atmosphere volumes during night time
5 Years Ago
Testing mip streaming budgets
5 Years Ago
Subtracted 28469, 38465
5 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
5 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented
5 Years Ago
Added viable content/props+workshop and prefab/clothes textures to streaming pool
5 Years Ago
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
5 Years Ago
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes) Modified pole wire renderer and shader to skip refl and spec
5 Years Ago
Disabled tex streaming on generic building texturea
5 Years Ago
Fixed shadergui inspector error on detail layer
5 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
5 Years Ago
Reduced shadow quality = 2 overhead by 25% Added new, higher shadow quality = 3
5 Years Ago
fixed workshop textures made non-readable in 38143
5 Years Ago
meta
5 Years Ago
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
5 Years Ago
Fixed linux server build failing on File.Copy
5 Years Ago
Removed linux x86 rust native
5 Years Ago
Fixed script symbols
5 Years Ago
Merge from unity_2019.2.0
5 Years Ago
Cherry picked 38015
5 Years Ago
Cherry picked 38011
5 Years Ago
Fixed missing Profiler.EndSample in coverage queries
5 Years Ago
Second part of fix for see through water when slightly under ocean waves
5 Years Ago
Testing fix for see through water when slightly under waves
5 Years Ago
Safer handling of cpu support check
5 Years Ago
Testing fix for crashes on AMD Phenom
5 Years Ago
Added a couple of profile samples on water system
5 Years Ago
Fixed concrete_e_sewers material looking black under low shader level
5 Years Ago
Fixed mud_a_sewers material looking black under low shader level (powerplant)
5 Years Ago
s2p powerplant monument: fix for broken coal material on train carts
5 Years Ago
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
5 Years Ago
Fixed duplicated networkables in demo mode
5 Years Ago
Fixed excavator diesel engine pfx visible on spawn Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
5 Years Ago
Fixed control panel in excavator arm being disabled on powered-on
5 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
5 Years Ago
Subtracted 37684
5 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
5 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs