branchrust_reboot/maincancel

33,110 Commits over 4,109 Days - 0.34cph!

20 Days Ago
subtract 124178
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subtract 124192
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subtract 124209
20 Days Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
20 Days Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
20 Days Ago
potential SpatialBiome shader fix
20 Days Ago
merge from SmallBox_Shadows
20 Days Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
20 Days Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
20 Days Ago
merge from abyss_containers
20 Days Ago
Merge from frontier_external_fixes
20 Days Ago
Merge from teamui_switch_server_fix
20 Days Ago
Merge from scientist_spawners_enabled
20 Days Ago
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21 Days Ago
snap_deployables -> main
21 Days Ago
Merge from vsync_limit_fix
21 Days Ago
Merge: from autoturret_optim - Bugfix for turret not reacting to player in front when powering up (caused by me) - Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well) Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
21 Days Ago
Merge from negative_source_modifiers_godmode
21 Days Ago
Merge from snake_los
21 Days Ago
merge from fix_roof_stability
21 Days Ago
merge from purifier_waterloss_fix
21 Days Ago
merge from ui_volume_slider
21 Days Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
21 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
21 Days Ago
Merge from scientist_spawners_enabled_fix
21 Days Ago
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21 Days Ago
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22 Days Ago
snap_deployables -> main
23 Days Ago
Remove unnecessary things related to SyncVars source generator
24 Days Ago
merge from party_system -> main
24 Days Ago
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24 Days Ago
merge from party_system -> main
24 Days Ago
merge from party_system -> main
24 Days Ago
Merge: from autoturret_optim - Fix to auto turret not responding to shots outside of firing arc - Fix to turret not reacting to shots if it got depowered then powered up again - Fix to turret snapping to hostiles outside of it's default firing arc when powering up Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
24 Days Ago
snap_deployables -> main
24 Days Ago
Added DotRush config to ignore.conf
24 Days Ago
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24 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
24 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
24 Days Ago
Subtract 123921 (was meant for aux2)
24 Days Ago
Merge from vine_syncPos
25 Days Ago
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25 Days Ago
merge from outpost_spawning -> main
25 Days Ago
merge from party_system -> main
25 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
25 Days Ago
ian_serializable_field_cleanup -> main
25 Days Ago
ian_serializable_field_cleanup -> main
25 Days Ago
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25 Days Ago
patrol_heli_revision_2 -> main
25 Days Ago
merge from frontier_external_fixes