34,281 Commits over 4,201 Days - 0.34cph!
more minor worskhop fixes
- fixed nighttime causing rain??
- fixed color sliders inconsitent behaviour
- fixed hige player button resetting player seed
merge from analytics_puzzle_reset -> main
merge from garagedoor_optims
Merge from vram_monitoring
Blueprint fragment despawn rareity set
merge from print_topologies_command
merge from fix_map_mismatch
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merge from puzzle_reset_ignore_invis
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merge from codelock_entercode_cache
merge from save272 - Staging wipe
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merge from crosshair_allocs
merge from meta_shift/loot
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Merge from httpimage_cache
merge from modding_cui_merges -> main
merge from laserdetector_fastvehicles_fix
merge from io_serverrestart_fix
merge from fix_arctic_puzzle_reset -> main
Added server version of Translate.GetPhrase
Added Translate.GetPhrase method, was needed to get phrase from a token
merge from door_canopen_saveload
merge from analytics_texture_memory -> main
merge from workshop_scene_bugfixes -> main
merge from fix_entity_scale_occlusion -> main
Fixed debug.printanimators command NREing when finding a null animator controller
merge from refridgeration_feedback -> main
ResetStaticFields on LightLOD
Updating texture bundles to enable texture streaming on all skins
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
merge from Charity_plushies
merge from store_atlases/v2
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merge from store_atlases/v2
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Merge from replace_parallel
Merge from httpimage_cache
Revert minimum mipmap level to 7
merge from fix_stability_cascading_updates -> main
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
merge from clamp_mipmap_reduction -> main
merge from bed_skinviewer
merge queryvisoptimization_bugs to main
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