branchrust_reboot/maincancel

35,764 Commits over 4,324 Days - 0.34cph!

Yesterday
merge from storepage_boxes
Yesterday
Apply the door fix to the unused boat door
Yesterday
merge from boxes_dlc
Yesterday
Fixed loot not respawning on deep sea ghost ships
Yesterday
merge from doors_deploy_fix
Yesterday
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Yesterday
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Yesterday
merge randomize_seed to main
Yesterday
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
Yesterday
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Yesterday
Fix cannon jitter when reloading and firing at high ping.
Yesterday
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
Yesterday
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Yesterday
merge cannon_fuse_burn into main
Yesterday
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Yesterday
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Yesterday
off_required_fix -> main
Yesterday
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
Yesterday
merge from boxes_dlc
Yesterday
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
Yesterday
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Yesterday
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
Yesterday
Reapply tutorial island mesh, apply correct orientation
Yesterday
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
Yesterday
Merge from tutorial_island_mesh_fix
Yesterday
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
Yesterday
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
Yesterday
merge from fresh_water_fix
Yesterday
Bump drag ddraw to 30 seconds
Rin
Yesterday
merge from save282 - staging wipe
Yesterday
Merge from boat_aim_sway
Yesterday
Merge from baked_mesh_optim
Yesterday
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Yesterday
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2 Days Ago
merge from painting_line_tool
2 Days Ago
merge from painting_line_tool -> main
2 Days Ago
Remove kicked toast debug log
2 Days Ago
Fix crash with paddling pool unloading.
2 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Days Ago
cargo_crate_layering_fix -> main
2 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Days Ago
merge from naval_update/io_boats/privilege
2 Days Ago
labs_crate_player_input -> main
2 Days Ago
boat_hand_animation_fix -> main
2 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Days Ago
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2 Days Ago
merge from ddraw_sceneview
2 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
2 Days Ago
merge from dragbyangle_improvements