33,693 Commits over 4,140 Days - 0.34cph!
merge from ui_mipmaps_fixes
merge from decor_lighting_dlc
Merge Indirect Instancing
Merge: from baseplayer_serverupdateparallel
- Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled
Tests: unit tests
merge from decor_lighting_dlc
merge from buried_item_null_checks
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
Merge from foliage_instancing
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
merge from pilot_hazmat_dlc
merge static field reset code gen improvements back to main.
adjust xl picture frame placement bounds (can now place in triangle wall corner)
merge from vclouds_default_enable
gunshot_network_range_improvements -> main
merge from skinviewer_boots_fix
decor_lighting_dlc -> main
merge from decor_lighting_dlc
merge from decor_lighting_dlc
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Merge from workshop_metallic_2
merge from social_settingsbutton_fix
merge from social_settingsbutton_fix/compass_tooltip
merge from ui_mipmaps_fixes
merge from invis_ownership_fix
merge from pilot_hazmat_dlc
merge from Ak_Missing_dryfire_sounds
merge from bc_viewmodel_fixes
merge from inventory_loc_fix
merge from vm_syringe_wounded_sound_fix
merge from laserlightfixes
merge from optimize_sleeping_bags
merge from c4_stacking_fix
merge from decor_lighting_dlc
Merge from foliage_displacement_improvements
merge query vis job runner NRE fix to main
Merge from open_your_eyes
workshop_loading_screen_fix -> main
tugboat_shelf_fix -> main
merge from steaminventorygen_loc_fix
merge from generate_shorevector_optim