userDiogo Teixeiracancel
branchrust_reboot/maincancel

2,130 Commits over 2,161 Days - 0.04cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship Fixed NRE on ent kill cargoship
5 Years Ago
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship Fixed NRE on ent kill cargoship
5 Years Ago
Fix for server gib NRE kicking us out Protocol++
5 Years Ago
Fix for server gib NRE kicking us out Protocol++
5 Years Ago
Testing fix for sign painting errors
5 Years Ago
Testing fix for sign painting errors
5 Years Ago
Fixed collider errors on Hapis
5 Years Ago
Fixed collider errors on Hapis
5 Years Ago
Testing proper fix for gib errors
5 Years Ago
Testing proper fix for gib errors
5 Years Ago
Fix for scrap transport heli gibs client errors
5 Years Ago
Fix for scrap transport heli gibs client errors
5 Years Ago
Update Hapis scene (required by 39063)
5 Years Ago
Update Hapis scene (required by 39063)
5 Years Ago
Fixed missing normal/tangents in powerplant's collapsed models Optimized some powerplant meshes + scene2prefab
5 Years Ago
Fixed missing normal/tangents in powerplant's collapsed models Optimized some powerplant meshes + scene2prefab
5 Years Ago
Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
5 Years Ago
Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
5 Years Ago
Added tool to find collision models being used for shadow Renamed find models not using batching tool
5 Years Ago
Added tool to find collision models being used for shadow Renamed find models not using batching tool
5 Years Ago
Fixed building parts not casting shadow properly
5 Years Ago
Fixed building parts not casting shadow properly
5 Years Ago
Removed texture streaming menu toggle and convar
5 Years Ago
Removed texture streaming menu toggle and convar
5 Years Ago
Proper fix for water wells Fixed pipe_e r/w batching errors
5 Years Ago
Proper fix for water wells Fixed pipe_e r/w batching errors
5 Years Ago
Fixed awning colliders on Hapis Fixed water_wells invisible on Hapis
5 Years Ago
Fixed awning colliders on Hapis Fixed water_wells invisible on Hapis
5 Years Ago
Read-only on weapons and weaponMods (testing)
5 Years Ago
Read-only on weapons and weaponMods (testing)
5 Years Ago
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier Fixed missing reference in heli_cockpit
5 Years Ago
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier Fixed missing reference in heli_cockpit
5 Years Ago
Fixed model-opt related errors on Hapis Island
5 Years Ago
Fixed model-opt related errors on Hapis Island
5 Years Ago
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes Updated scrap transport helicopter gibs to use direct physics mesh path
5 Years Ago
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes Updated scrap transport helicopter gibs to use direct physics mesh path
5 Years Ago
Proper fix
5 Years Ago
Proper fix
5 Years Ago
Fixed compile error
5 Years Ago
Fixed compile error
5 Years Ago
Merge from mesh-opt
5 Years Ago
Merge from mesh-opt
5 Years Ago
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5 Years Ago
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5 Years Ago
Read-only all RustPlayer models and PlayerModel
5 Years Ago
Subtracted vertex-based terrain carving; not enough tessellation
5 Years Ago
Fixed error in foliage-billboard