35,764 Commits over 4,324 Days - 0.34cph!
merge from storepage_boxes
Apply the door fix to the unused boat door
Fixed loot not respawning on deep sea ghost ships
merge from doors_deploy_fix
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merge randomize_seed to main
merge debug_simulate_latency to main
adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
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Fix cannon jitter when reloading and firing at high ping.
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
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merge cannon_fuse_burn into main
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added physics_used_memory profiler record for reading
test: dry ran analytics with logs and we're getting expected byte values back from it
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
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fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
Reapply tutorial island mesh, apply correct orientation
Merge: from serverprofiler_disable_memstates
- Update: added extra safety try-finally
Tests: none, trivial change
Merge from tutorial_island_mesh_fix
Merge: from serverprofiler_disable_memstates
- Bugfix for running multiple capture commands without waiting for completion of initial
- Bugfix for memstats parsing exception (disabled memstats recording)
Tests: couple 128mb perfsnapshot_stream in editor
Merge: from tracespheres_optim
- Bugfix for exceptions when shooting
Tests: shot the ak on Craggy in editor
merge from fresh_water_fix
Bump drag ddraw to 30 seconds
merge from save282 - staging wipe
Merge from baked_mesh_optim
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merge from painting_line_tool
merge from painting_line_tool -> main
Remove kicked toast debug log
Fix crash with paddling pool unloading.
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour.
Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
cargo_crate_layering_fix -> main
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
merge from naval_update/io_boats/privilege
labs_crate_player_input -> main
boat_hand_animation_fix -> main
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
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merge from ddraw_sceneview
Merge: from fix_sortdeferred_race
- Bugfix for sorting of hits potentially running in a race with previously scheduled jobs
Tests: unit tests
merge from dragbyangle_improvements