branchrust_reboot/maincancel

34,977 Commits over 4,293 Days - 0.34cph!

5 Days Ago
merge from naval_update
5 Days Ago
merge from naval_update
5 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
5 Days Ago
merge from ScientistPlushie
5 Days Ago
merge from HeavyScientistPlushie
5 Days Ago
Merge from naval_update
6 Days Ago
▋▆▅▄▄▍ ▄█▍▋ ▊█▇▋▅▍▍▍▅▋▆▆▋▉
6 Days Ago
Merge from naval_update
6 Days Ago
merge from naval_update
6 Days Ago
merge from fix_puzzle_reset_underground -> main
6 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
6 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
6 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
6 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
6 Days Ago
ballista_mounting_fix -> main
6 Days Ago
merge from naval_update
6 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
6 Days Ago
▋▍██▉▌ ▄▆▇▇ ▌▌▅▄▇▆▉▍█▌█▇▄▋▋▍▋▊▋▅▉▌▆▆▆▆▄▅
6 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
6 Days Ago
merge from indirect_instancing
6 Days Ago
merge from indirect_instancing (exception fix)
7 Days Ago
merge from indirect_instancing
7 Days Ago
▅ ▉▆▍█▄▄▊▇▇ ▋▊▉▉▄▊▍ ▉▅▌ ▍▇▋ ▊▍█▉▆▅▊█ ▍▉▍▅ ▅█▌▊ ▆█▇▅▋▉▋▄ █▄▆ ▅▉█▍█▌▋▊▄▄█▌█▊▌▌▄▉█▌ ▅▅▌▍█▊▅▄▄ ▆█▅ ▆▍█▍█▊▉ ▆▇ ▌▋▊▌▊ ▌▉▍ ▋▊█▄▅ ▅▍▋▉ ▉▋ ▋ ▋▉ ▋▊▆▊▉ ▅▍██▍▅█▇▇▅▄▌▋▉ ▅▇ ▉▍ ▄▄▋█ ▆▌ ▄▋▉▊▆▄▄ ▉▄▆▇▍▆▆▉▌▋▌▊▉█ ▊▍▅▊▆ ▆▊▅▉▋▊▋ ▉▇▅▊▌▄ ▇▅▉▌▉▅▅
7 Days Ago
autoturret_improvements -> main (passed unit tests)
7 Days Ago
merge from slots_optimize
7 Days Ago
merge from naval_update
7 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
7 Days Ago
merge from fix_nms_loot_reset -> main
7 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
7 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
7 Days Ago
▊ ▊▍▄▌▅ ▌██▄ ▆▅▉▆▊▊▍▄▅▉▄▌▌▉▍▇▆▌▆█▅█▉▅▍▆▊█
7 Days Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
8 Days Ago
merge from fix_foundation_clipping_rocks -> main
8 Days Ago
merge from clearinventory_clothingchanged_fix
8 Days Ago
merge from custom_icon_pooling_fix
8 Days Ago
travelling_vendor_spawn_prechecks -> main
8 Days Ago
sign_painting_ui_escape -> main
8 Days Ago
autoturret_improvements -> main
8 Days Ago
Fix player models continuing to play animations in demos when paused.
8 Days Ago
▌ ▍▌▆▉▍ ▅▋▄▄ ▉▌▄▋▇▊▆▋▅▌▆▆▊█▇▉▅▉▅█▅▅▊█▍▌▆▍▍▄
9 Days Ago
Merge from naval_update
11 Days Ago
Fixed a server only serialized field
11 Days Ago
merge from slots_optimize
12 Days Ago
▉▍▆▌█▆ ▅▊▌▊▋▉▆▉
17 Days Ago
▄▉▅▋▊▉ ▉▉▊▇▅▄▌▆
19 Days Ago
merge from save280 - Staging wipe
22 Days Ago
▊▄█▉▊▊▍▇▌ ▍▉▌▇▅
22 Days Ago
▅▋▋▇▆▋ ▉▌▊▊▋▄▊▉
25 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
25 Days Ago
merge from adventcalendar_effect_fix