32,083 Commits over 4,018 Days - 0.33cph!
siegeweapons_terrain_proxy_fix -> main
merge from sirenlight_culling_fix
Removed ItemInformationPanel.EligableForDisplay warning log
flameexplosive_effect_alignment_fixes -> main
merge from horse2_fixes/handling
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merge from horse2_fixes/handling
Fixed DLSS server compile errors
Merged DLSS/DLAA AMD crash fix into main
Merge from fast_debug_draw (expand character set)
merge from flamejet_optimisation
revert_sprinkler_amount -> main
ghost_sprinklers_fix -> main
Merge from fast_debug_draw
merge from flameturret_optimisation
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siegeweapons_terrain_proxy_fix -> main
Merge from cinematic_lod_convars
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Merge: from profiling_improvements
Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot)
Tests: Took a snapshot on Craggy in Editor
merge from train_prevent_building
Fix ViewmodelLower NRE in workshop submit scene
merge from fonts_fallback
merge from fonts_fallback
merge from fix_junkpile_despawn_delay -> main
merge from fix_optional_protobuf_effect -> main
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Merge from presets_editor/quality
merge from iocounter_settarget_fix
merge from ballista_mountchaining_fix
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merge from playerlights_culling_fix
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merge from train_prevent_building
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Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person
Also increased the culling distance
Fixed clearinventory and refillvitals commands not working when ran from a bind
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Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
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merge from horse2_fixes/handling
merge from horse2_fixes/handling
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