branchrust_reboot/maincancel

35,072 Commits over 4,474 Days - 0.33cph!

52 Days Ago
merge from skinny_pants_fix
52 Days Ago
merge from hazmat_downed_vision_fixes
52 Days Ago
merge from no_aa_no_dithering
52 Days Ago
merge from playerboat_unbeaching_revert
52 Days Ago
merge from button_colour_lod_fix
52 Days Ago
merge from conditional_hair_lod2s
52 Days Ago
merge from preview_player_white_eyes_fix
52 Days Ago
merge from relax_stringview
52 Days Ago
merge from amd_rendering_options_fix
52 Days Ago
merge from industrial_dlc
52 Days Ago
merge from saveloadout_popup_fix
52 Days Ago
merge from Deploy_Update
52 Days Ago
merge from swimming_footsteps_sfx_fix
52 Days Ago
merge from industrial_torch_viewmodel_lighting
52 Days Ago
merge from sleeper_wave_sfx_fix
53 Days Ago
merge from weaponinfopanel_nrefix
53 Days Ago
merge from june_hotfix1
53 Days Ago
merge from june_hotfix1
53 Days Ago
merge from june_hotfix1
53 Days Ago
merge from june_hotfix1
54 Days Ago
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54 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
54 Days Ago
Adeed sound to helmet and vest bdu set
54 Days Ago
set BDU and ballistic to modern era
54 Days Ago
Metas galore
54 Days Ago
merge from m16a2 (empty magazine reload animation)
54 Days Ago
merge from PlayerRigUpdate2
55 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
55 Days Ago
round up BDU projectile protection
55 Days Ago
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55 Days Ago
Phrase update
55 Days Ago
merge from storepage_industrial
55 Days Ago
Skin bundle update
55 Days Ago
merge from industrial_dlc
55 Days Ago
merge from workshop_legacy_pose_client_fix
55 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
55 Days Ago
Merge from shelves_fixes
55 Days Ago
M16 higher burst fire rate
55 Days Ago
merge from m16a2
55 Days Ago
merge from discord_plushie (fixes)
55 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
56 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
56 Days Ago
merge from excavator_light_fix
56 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
56 Days Ago
merge from pool_analyzer_non_caching_methods
56 Days Ago
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56 Days Ago
Merge from m16a2
56 Days Ago
merged from tovector3_parse_format_fix
56 Days Ago
Merge from M16A2
56 Days Ago
merge from wiretool_cave_fix