branchrust_reboot/maincancel

37,245 Commits over 4,444 Days - 0.35cph!

45 Days Ago
merge from Quickfire_FloatingCityVendor
45 Days Ago
project_generation_proto_files -> main
45 Days Ago
merge from mainmenu_bits
45 Days Ago
Fixed some spraycan regressions when reskinning redirect items
45 Days Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
45 Days Ago
merge from storepage_crypt
45 Days Ago
merge from automated_testing
45 Days Ago
merge from cpu_batching_submesh -> main
45 Days Ago
merge from terrain_lower_fixes
45 Days Ago
merge from automated_testing
45 Days Ago
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45 Days Ago
Merge from lod_baker_multiple_source_meshes
45 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
45 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
45 Days Ago
Merge from 3p_spectator_improvements
45 Days Ago
Fixed launch site terrain
45 Days Ago
merge from workbench_upgrades
45 Days Ago
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45 Days Ago
merge from FireRate_Tooltip
45 Days Ago
merge from radtown_1_lightstuff
45 Days Ago
Merge from workbench_upgrades
45 Days Ago
vendingmachine_ui_refresh -> main
45 Days Ago
Merge from shadow_convars_fix
46 Days Ago
Merge from workbench_upgrades
46 Days Ago
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46 Days Ago
Merge from heightmap_bake_fix
46 Days Ago
vendingmachine_ui_refresh -> main
46 Days Ago
Fixed remaining light fixture issues.
47 Days Ago
network++
48 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
48 Days Ago
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48 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
49 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
49 Days Ago
merge from automated_testing
49 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
49 Days Ago
merge from automated_testing
49 Days Ago
merge from lookingat_io_qol
49 Days Ago
merge from automated_testing/skins
49 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
49 Days Ago
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49 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
49 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
49 Days Ago
merge mortar_prototype to main
49 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
49 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
49 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
49 Days Ago
Merge from workbench_upgrades