branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

55 Days Ago
█▄▅▇▇ ▇▊▉▋ ▇▄▇▅▇▉█_▅▋▊▉█▉_▌▉▄▍█▌▉_▌▄▋▉▅▊▉_▅▌▌
55 Days Ago
merge from garage_door_fixes_2
55 Days Ago
merge from explosionscripts/phase3
55 Days Ago
merge from store_medieval_pack
55 Days Ago
merge from store-bug-fixes
56 Days Ago
merge from faster_il2cpp_compilation -> main
56 Days Ago
merge from faster_il2cpp_compilation -> main
57 Days Ago
merge from autoturret_servertick_optim
57 Days Ago
merge from building_privilege_cache
58 Days Ago
merge from autoturret_servertick_optim
58 Days Ago
Merge: from profiling_improvements - Fixes ProfilerBinViewer to display all available threads and fix invalid callstack depth calculation - Fixes a bug that would prevent json from being generated on busy servers - Fixes a bug with timelines being very-slightly out of sync - Optim/Bugfix to filter out all constructors from being profiled Tests: a lot of exports in the edittor and a bit of forced "bad" cases
58 Days Ago
Merge from app_skip_field
58 Days Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
58 Days Ago
merge from windmill_height_fix
58 Days Ago
merge from windmill_height_fix
58 Days Ago
▆▍▋▆█
58 Days Ago
▅▋▍▇▊▉▊▆ ▄▉▊█ ▅█▅▉█ ▊█▅▌█▇
58 Days Ago
▍▆▉▌▆ ▄▆ ▆▉▄▋
58 Days Ago
merge from client_copy_paste -> main (update manifest)
58 Days Ago
merge from client_copy_paste -> main
58 Days Ago
Removed debug log when setting the duration of a Timer Switch
58 Days Ago
merge from terrain_ignore_grid
58 Days Ago
merge from garage_door_fixes_2
59 Days Ago
merge from qol_save_sign_color -> main
59 Days Ago
▆▄▋▆▄ ▅█▄▋ ▌▇▇▇▋▋▅▍▌▌_▄▇▄▄_█▆▉▍▅▄▍▇▇_▆▍▉
59 Days Ago
merge from fix_f1_convar_value_missing -> main
59 Days Ago
█▌▄▌ ▅▉▉█▇▋▆▋
59 Days Ago
merge from fix_runtime_profiling_container_url -> main
59 Days Ago
tool for checking trigger exclude layers for TriggerBase across assets
59 Days Ago
█▅▅▉▌▄ ▉▌▄▄ ▍█▋▅▅█ ▅█▋ ▌▍▌▌▅▊ ▇▌▋▉ ▅▉▌ ▍▄▆▅▅ ▌▄▋▅▉▌ (▍▄▇▉▊▋ ▌▆▇▉▋▅▉▆▄▍ █▅▋▇ ▍█▄▉▋▌▍ ▆▇█▍▋█▄▍▄ ▆▌▅ ▄▊▌▆▆ ▅▌▊▍▅▍)
59 Days Ago
▍▌█▇█: ▅▅▇▍ ▋▅▊▄▊█_▌▋▌▊█▌▊▋▌▉▋_▄▅▆▇▆▉▉ ▄▍▅▇▅▌ ▆▇▇ ▆▌▉█▅▊ ▊▋▅▌▌▉ ▍▇▅▊▌▊▅ ▍▅▊█▉: ▅▄▋▇ █▉▍█ ▅▉▇▌▆▄ ▉▇▉ ▉ ▅▇▋▍▄, ▊▍▊ ▇▅▄█ ▅▊▇▍▇▅▍ ▇▆▉▍▇█ ▇▍▆█▋▅ ▌▇▊█ ▅▌ ▅▄▄▇▌▆▌ █▊▇ ▊▉▇▋█▇.
59 Days Ago
merge from coarse_grid_bounds_fix
59 Days Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
59 Days Ago
merge from ioentity_optims2
59 Days Ago
▊▌▍▍▆ █▅▆ ▋▇█▇▆█▌▉▇ ▌▅▄▅ █▍ ▉▌█▅▆ ▆▊▌▇ ▅▉▊▊▆ ▊▍▆ ▌▅ "▅▆▍██▋▍▄▇▋" ▋▋▇▆▍█ ▅▌▇▌ ▄▅▉▅▆▊▋ ▆▇▋▍▌▅ ▍▇ ▊▉█
59 Days Ago
▉▄▋▊▉ ▆█▆▄ ▅▄▋▄▇▊_▌▌▅▍▊▇▍▍█_▆▉▍▉_▉▋_▊▋▋█
59 Days Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
60 Days Ago
merge from fix_train_barricade_collision -> main
60 Days Ago
Merge from tssaa_hires_screenshot_fix
60 Days Ago
siegeweapons_terrain_proxy_fix -> main
60 Days Ago
▍▍█▇▄ ▇▅▅▅ ▉▍▉▉▍▆▌▉▉▄_▌▋▆▋_▇▆▆▄▍
60 Days Ago
▉▄▉█▇▍▉▉▉▍ ▋▊▅▊▇▋▄
2 Months Ago
Added correct data path and log path when checking for DLSS support
2 Months Ago
merge from fast_debug_draw (fix shader on metal)
2 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
Merge from fast_debug_draw
2 Months Ago
Merge from fireflickerfix
2 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
2 Months Ago
merge from laserlight_green_fix