branchrust_reboot/maincancel

34,892 Commits over 4,474 Days - 0.32cph!

45 Days Ago
50cal_animation_improvements -> main
45 Days Ago
merge from torchholder_indsutrialtorch_fix
45 Days Ago
Phrase update
45 Days Ago
merge from premium_rebrand
45 Days Ago
deployable_snapping_settings_fix -> main
45 Days Ago
Merge: from alloc_clean_june2026 - Optim: amortise or remove 19 allocation sources Tests: on craggy, gathered resources, built a mini base
45 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
45 Days Ago
Fix old scientists and animals ending up on roofs
45 Days Ago
merge from skinviewer_viewmodel
45 Days Ago
merge from industiral_dlc
46 Days Ago
merge from skinnables_icons_fix
46 Days Ago
merge from skinnables_icons_fix
46 Days Ago
merge from premium_rebrand
46 Days Ago
industrial_conveyor_network_optimize -> main
46 Days Ago
network_analyser_rebuild -> main
46 Days Ago
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46 Days Ago
Merge from props_usage
46 Days Ago
Fixed IconRender scene using the old UI input system module
46 Days Ago
merge from keyboard_layouts_fix
46 Days Ago
merge from premium_rebrand
46 Days Ago
merge from premium_rebrand
46 Days Ago
50cal_animation_improvements -> main
46 Days Ago
merge from fix_additional_projects_slnx -> main
46 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
46 Days Ago
merge from spraycan_reskin_refactor
46 Days Ago
merge from keyboard_layouts_fix
46 Days Ago
player_loot_mark_dirty_fix -> main
46 Days Ago
merge from PlayerRigUpdate2 (just texture metas)
46 Days Ago
merge from resourcedispenser_allocs
46 Days Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
46 Days Ago
merge from playerboat_beached_flipping_fix
46 Days Ago
merge from keyboard_layouts_fix
46 Days Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
46 Days Ago
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
Rin
46 Days Ago
merge from save285 - Staging wipe!
46 Days Ago
fixed BDU protection values switched
46 Days Ago
commiting a bunch of meta files plastic moaning about
46 Days Ago
ballistic armor condiction pass
47 Days Ago
Merge from tutorial_animator_fixups
47 Days Ago
Merge from PlayerRigUpdate2
47 Days Ago
merge from fix_guid_null_error
47 Days Ago
merge from fix_texture_analyzer_atlas
47 Days Ago
merge from ceiling_gold_stars_rotation
47 Days Ago
merge from Fix_odd_deployguides
47 Days Ago
merge from fix_ballistic_vest_description
47 Days Ago
industrial_dlc -> main
47 Days Ago
PlayerRigUpdate2 -> main
47 Days Ago
m16a2 -> main
47 Days Ago
merge from skinviewer_viewmodel
47 Days Ago
merge from kick_off_2_wallpapers