branchrust_reboot/maincancel

34,608 Commits over 4,444 Days - 0.32cph!

49 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
49 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
49 Days Ago
prevent mortar deployment under water
49 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
49 Days Ago
merge from cubemap_ui_optims
49 Days Ago
merge from binoculars_on_weaponracks
49 Days Ago
merge from mortar_prototype
50 Days Ago
Left align country text in the server browser
50 Days Ago
vending_fixes_2 -> main
51 Days Ago
Merge from terrain_lowering_nms_large_cave
51 Days Ago
merge from main/workbench_upgrades
51 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
51 Days Ago
merge from automated_testing
51 Days Ago
Phrase contexts
52 Days Ago
Phrases update
52 Days Ago
merge from deepsea_loot_balance
52 Days Ago
Merge from weapon_refresh_salvaged_cleaver
52 Days Ago
merge from deepsea_loot_balance
52 Days Ago
merge from computer_station_IO
52 Days Ago
Merge from 3p_spectator_improvements
52 Days Ago
fix workshop emission intensity getting/setting
52 Days Ago
Merge from workbench_upgrades
52 Days Ago
binocuar_fixes_2 -> main
52 Days Ago
server_browser_update_2 -> main
52 Days Ago
merge from horse_rpc_fix
52 Days Ago
merge from f1tools_demo_fix
52 Days Ago
reset electric furnace emissive texture and 3.1 value to original
52 Days Ago
merge from store_nre_fix2
52 Days Ago
merge rust_relay_server -> main
52 Days Ago
Merge from terrain_renderer
Rin
52 Days Ago
merge from mortar_prototype
53 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
53 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
53 Days Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
53 Days Ago
merge from fix_assetscene_deepsea -> main
53 Days Ago
Potential fix for zombie NRE on _agent == null in tests
53 Days Ago
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53 Days Ago
Fix zombies breaking automated tests
53 Days Ago
testlist
53 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
53 Days Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
53 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
53 Days Ago
merge from automated_testing
53 Days Ago
server_browser_update_2 -> main
53 Days Ago
merge from mortar_prototype
53 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
53 Days Ago
merge mortar_prototype to main
53 Days Ago
merge from mortar_prototype
53 Days Ago
merge from automated_testing
53 Days Ago
merge from automated_testing