30,704 Commits over 3,836 Days - 0.33cph!
Merge from workbench_rpc_fix
Merge from bradley_death_screen
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Explosive Effect Offset -> Main
merge from buildingerrors_improvements
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Merge from jobify_ocean_sim
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
merge from buildingerrors_improvements
Merge from workcart_decal_fix
Merge from tutorial_button_resize
Merge from monument_scenes -> main
- enable with `monument_scenes` convar (default: false)
merge from fix_cached_browser_query_parallel -> main
merge from fix_steamworks_gcs -> main
Hide Clouds Convar -> Main
Merge from analytics_event_record_overloads -> main
Merge from gizmo_light_occludee_nre
Vendor Sleeper Kill -> Main
Merge from analytics_zstring -> main
merge from runtime_profiling_disable_pooling -> main
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Merge from monitor_loopping_gesture_fix
Merge from wiretool_spherecast_fix
Merge from map_perf_fixes
Rebuilt native libraries with Debian 10 for backwards compatibility
Buildfix: ifdef out ExplosionScreenBounceFade logic
Tests: built all target modes, all green
Reapplied effects - explosion to main camera.
Merge from patrolheli_fixes/dmgfx
Merge from obb_check_fixes
- test framework version bump 1.1.33 -> 1.4.4
Buildfix: unexpose a variable
Leftover that I missed during cleanup, somehow tripped up the build.
Tests: Build in all modes - pass. Ran unit tests - pass
merge from Pool_Remove_FreeDynamic
Tests: ran new CompanionServerTests 10 times, all green
Merge from Entity_Query_Improvements
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