32,419 Commits over 4,048 Days - 0.33cph!
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Auto-refresh mugshots once in a while
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fix for nametags not being lit by time of day
cleaned up contacts UI
Pooling fixes
Don't render mugshots if the player isn't visible
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
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no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
merge from the water_catcher_fixes
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fix for AI navmesh issue at giant excavator (collider)
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Fixed new scientist corpses showing their net ID on loot panel
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
couple sounds + anim events for newer animal idles
Only set targetId in death notifications if the killer was a player (previously included NPCs)
Allow gestures to be used while mounted on Secretlab chair
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
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Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art