branchrust_reboot/maincancel

33,776 Commits over 4,171 Days - 0.34cph!

4 Months Ago
merge from fix_official_gamemode_tags -> main
4 Months Ago
merge from wallpaper/floor
4 Months Ago
merge from wallpaper/floor
4 Months Ago
jungle_floor_cube_fix -> main
4 Months Ago
Merge from foliage_instancing
4 Months Ago
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4 Months Ago
Removed DLSS debug logs
4 Months Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
4 Months Ago
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4 Months Ago
merge from fix_ammo_count_not_updating -> main
4 Months Ago
Added indirect lighting back to reflection probe rendering
4 Months Ago
Allow modular car population to spawn in forest and forestside at the roadside
4 Months Ago
merge from fixcars_hab_fix
4 Months Ago
merge from jungle_ruins_c terrain fix
4 Months Ago
merge from cave_large_sewers_fix
Rin
4 Months Ago
Phrases
4 Months Ago
merge from wallpaper/floor
4 Months Ago
merge from fix_ammo_count_not_updating -> main
4 Months Ago
merge from fix_backpack_corpse_remains -> main
4 Months Ago
merge from qol_train_inaccurate_turrets -> main
4 Months Ago
merge from qol_train_inaccurate_turrets -> main
4 Months Ago
Merge from large_demolishing
4 Months Ago
Merge from large_demolishing
4 Months Ago
merge from fix_corpse_limited_slots -> main
4 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
4 Months Ago
Merge from large_demolishing
4 Months Ago
Merge from foliage_instancing
4 Months Ago
Fixed pirate english language not working
4 Months Ago
merge from bee_catapult_bomb
4 Months Ago
merge from fix_outbreak_death_icon -> main
4 Months Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
4 Months Ago
merge from fix_oil_rig_invisible_collider -> main
4 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
4 Months Ago
fix missing shore vector texture in ocean vface calc
4 Months Ago
merge from qol_chainsaw_ammo_count -> main
4 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
4 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
4 Months Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
4 Months Ago
merge from Cocoknight_gloves_update
4 Months Ago
merge from qol_attack_heli_ammo_select -> main
4 Months Ago
patrol_helicopter_rotation_fixes -> main
4 Months Ago
merge from iofeedback_fixes
4 Months Ago
merge from TeaToken_Andgrammar
4 Months Ago
bee_catapult_bomb -> main
4 Months Ago
merge from wallpaper/floor
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Merge from large_demolishing
4 Months Ago
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4 Months Ago
merge from fix_copy_paste_steam_networking
4 Months Ago
merge from wall_shelf_centered