30,716 Commits over 3,867 Days - 0.33cph!
Merge from fluid_combinersplitter_fix
merge from electricalheater_fix
▊▄▊▅▆ ▍▇▅▋ ▆▍▋▆▋_▋▋▅▋█_▆▆▆▇▌▆
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
merge from searchlight_fixes
merge from invisibleplayers_fix
merge from bradleyvisual_merge
Burst upgrade 1.8.13 -> 1.8.15
merge from electricalheater_fix
Merge from snow_effects_roll_back_and_meshLOD_conversion
merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from techtree_panel_improvements
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item.
- Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.
merge from io_seismic_sensor
merge from electricity_sideinputs_drain_fix
merge from analytics_dump_hierachy_formatting -> main
merge from analytics_dump_hierarchy_formatting -> main
merge from analytics_asset_warmup -> main
Merge from fix_unity_hook -> main
▄▌▍▍▇ ▆▍█▌ ▋▄▌▄▉ ▌▆▉▋ ▊▅▄▊▆_▍▌▌▉▆_▋▋▍▅▇▄
marge from hackweek_renderlod_collapse
merge from ScrapHeliSpeedoFix
▋▉▌▆▍ ▊▋▌▉ ▅▌▄▍▇▋_▇▋▇█▄▄▆▅▍_▋▉▆▋▋▌▆▆▍▍▋█ ▋▍
▆▆▅▄█ ▌▇▇█ ▋▅▆▆▌_▄▋▆▊█_▊▌▄▄▊▊ (▌▇▅▉▄▍▄ ▉▍▇)
█▆█▋▅ ▄▄▆▆ ▅▄▋▍▅▆_▉▍▊▉_█▇▊_▆▋▆▍▅▅▅▋
cherrypicking fishing_village_vendor_loadfix
merge from fishing_changes_june_24
merge from fix_barricades_train_tunnels
merge from sprint_seed_fill
▇▉▆▌ ▇▅▌█▉▉▍▉ + ▊▇▍▆▅▄ ▅▍▆▊▇
Fixed vendors not working on fishing village a and c
Thank you Alistair!
Add an empty check to the skin lists in SetSkinData
Minor change to the seismic sensor description
merge from fix_teammate_guide_disconnected
merge from fix_radial_menu_not_diagonal
merge from fix_monument_outline_floors
merge from RepairBenchSkinName