branchrust_reboot/maincancel

33,776 Commits over 4,171 Days - 0.34cph!

3 Months Ago
SyncVars -> main
3 Months Ago
catapult bee bomb sounds
3 Months Ago
syncvars -> main
3 Months Ago
merge from main/new_silencer_sounds
3 Months Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
3 Months Ago
fix submarine underwater fog (WaterWindow)
3 Months Ago
Merge from macos_env_volume_issues
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
3 Months Ago
Merge from foliage_instancing
3 Months Ago
merge from wallpaper/floor
3 Months Ago
merge from inputfield_rtl_fix
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
3 Months Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
3 Months Ago
phrases
3 Months Ago
Merge from silencerstuff
3 Months Ago
Memorycell top bulb uses the right material. (Green instead of blue)
3 Months Ago
Shifted the darkness volume up a little bit in the cargoship interior.
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Giant Excavator Lighting prefab assets moved to World layer.
3 Months Ago
bee_catapult_bomb_clipping_fix -> main
3 Months Ago
Fixed chicken coop hatching not working
3 Months Ago
merge from wallpaper/floor
3 Months Ago
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3 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
3 Months Ago
patrol_heli_Infinity_number_fix -> main
3 Months Ago
merge from fix_editor_monument_menu -> main
3 Months Ago
merge from hackweek_command_block
3 Months Ago
boomerang_anim_tweaks -> main
3 Months Ago
Merge from graphics_settings_size_fix
3 Months Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
3 Months Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
3 Months Ago
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Merge from spoil_fruit_veg
3 Months Ago
merge from jungle_tree_fixes
3 Months Ago
merge from rock_formation_jungle_fixes
3 Months Ago
merge from mixing_table_progression
3 Months Ago
Merge from report_cheater_default
3 Months Ago
Merge from spoil_fruit_veg
3 Months Ago
Fixed NRE when ent killing a ch47
3 Months Ago
Merge from spoil_fruit_veg
3 Months Ago
Merge from spoil_fruit_veg
3 Months Ago
Merge from fix_dialog_hide_chat
3 Months Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
3 Months Ago
merge from fix_window_roof_placement -> main
3 Months Ago
merge from wallpaper/floor