branchrust_reboot/maincancel

38,962 Commits over 4,536 Days - 0.36cph!

4 Months Ago
merge from JacketClipping_fix
4 Months Ago
merge from skinny_pants_fix
4 Months Ago
merge from hazmat_downed_vision_fixes
4 Months Ago
merge from no_aa_no_dithering
4 Months Ago
merge from playerboat_unbeaching_revert
4 Months Ago
merge from button_colour_lod_fix
4 Months Ago
merge from conditional_hair_lod2s
4 Months Ago
merge from preview_player_white_eyes_fix
4 Months Ago
merge from relax_stringview
4 Months Ago
merge from amd_rendering_options_fix
4 Months Ago
merge from industrial_dlc
4 Months Ago
merge from saveloadout_popup_fix
4 Months Ago
merge from Deploy_Update
4 Months Ago
merge from swimming_footsteps_sfx_fix
4 Months Ago
merge from industrial_torch_viewmodel_lighting
4 Months Ago
merge from sleeper_wave_sfx_fix
4 Months Ago
merge from weaponinfopanel_nrefix
4 Months Ago
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4 Months Ago
merge from june_hotfix1
4 Months Ago
merge from june_hotfix1
4 Months Ago
merge from june_hotfix1
4 Months Ago
merge from june_hotfix1
4 Months Ago
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4 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
4 Months Ago
Adeed sound to helmet and vest bdu set
4 Months Ago
set BDU and ballistic to modern era
4 Months Ago
Metas galore
4 Months Ago
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4 Months Ago
merge from m16a2 (empty magazine reload animation)
4 Months Ago
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4 Months Ago
merge from PlayerRigUpdate2
4 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
4 Months Ago
round up BDU projectile protection
4 Months Ago
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4 Months Ago
Phrase update
4 Months Ago
merge from storepage_industrial
4 Months Ago
Skin bundle update
4 Months Ago
merge from industrial_dlc
4 Months Ago
merge from workshop_legacy_pose_client_fix
4 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
4 Months Ago
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4 Months Ago
Merge from shelves_fixes
4 Months Ago
M16 higher burst fire rate
4 Months Ago
merge from m16a2
4 Months Ago
merge from discord_plushie (fixes)
4 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
4 Months Ago
Fix ballistic and BDU clothing missing from conveyor filters
4 Months Ago
merge from excavator_light_fix
4 Months Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
4 Months Ago
merge from pool_analyzer_non_caching_methods