30,724 Commits over 3,867 Days - 0.33cph!
merge from ping_estimation
merge from electrical_power_fixes/reactivetarget
merge from io_entity_snapping/fixes/2
merge from toolcupboard_retroskin
merge from vendor_ui_map_close
merge from bring_back_vendor_names
merge from fix_connect_localhost
merge from fluid_splitter_fix
merge from ioentities_handles_naming
merge from disable_Easter2024
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
merge from optimize_rpc_src_connection_2/refactor_2
merge from fix_hover_loot_backpack_vending
merge from fix_backpack_hover_attachments
merge from ui_pool_max_list_size
merge from server_hidden_stashes
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Fix spinner wheel not resetting the camera to the expected rotation
Additional fix for edit-mode reflection probe flicker
Fixed water disappearing, in edit-mode, when focusing away from scene view
merge from electrical_power_fixes/reactivetarget
merge from ioentities_handles_naming
merge from /main/electricity_power_fixes/flasherlight-sirenlight
merge from io_entity_snapping
merge from wiretool_clearing_fix
merge from electricty_power_fixes
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
cherrypicking
94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable | ignoring the rest of this branch
merge from fix_backpack_ui_stuck
merge from static_props_02
cherrypicking
94300 - updated santa beard to use the newer burlap sack world model when dropped
merge from passthroughUI_delay_fix
Remove prefab context scene camera as well
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
merge from /main/visualshader
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merge from server_hidden_stashes
merge from EasterItemStoreFixes
merge from server_tree_colliders
merge from tutorial_island
merge from editor_compare_client_server_fields