branchrust_reboot/maincancel

32,801 Commits over 4,079 Days - 0.34cph!

6 Months Ago
merge from fix_detail_metallic_map_error
6 Months Ago
merge from fix_swamp_water_reflection
6 Months Ago
prepatch phases, codegen and manifest
6 Months Ago
Merge from scrap_exchange_dynamic_pricing
6 Months Ago
Merge from simple_upgrade
6 Months Ago
vendor_stats_fixes -> main
6 Months Ago
Merge from simple_upgrade
6 Months Ago
merge from fix_lod_camrea_nre -> main
6 Months Ago
update admin spawn rocks
6 Months Ago
merge from fix_lod_camera_nre -> main
6 Months Ago
Merge from shred_helicopters
6 Months Ago
Merge from monument_scenes_renderlod_fix
6 Months Ago
vendor_stats_fixes -> main
6 Months Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
6 Months Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
6 Months Ago
Merge from simple_upgrade
6 Months Ago
merge ice_sculpture->main (server compile fix)
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
merge ice_sculptures->main
6 Months Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
6 Months Ago
merge from store_renderer_fixes
6 Months Ago
merge from standard_shader_improvements
6 Months Ago
merge from t1ejectionfix
6 Months Ago
Merge from simple_upgrade
6 Months Ago
Merge from modding_prefabs
6 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
6 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
6 Months Ago
Merge from launcher reload bug
6 Months Ago
Merge from cinematic_gestures
6 Months Ago
merge from fix_antihack_toast_reason -> main
6 Months Ago
merge from fix_monument_scenes_osx -> main
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
6 Months Ago
merge from fix_monument_scenes_osx -> main
6 Months Ago
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6 Months Ago
qol_vendorlist_virtualitemicon -> main
6 Months Ago
codegen
6 Months Ago
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6 Months Ago
merge from fix_computer_station_invisible_lods -> main
6 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
6 Months Ago
merge from fix_copypaste_shipping_container_color -> main
6 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
6 Months Ago
manifest
6 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
6 Months Ago
merge from fix_telephone_grid -> main
6 Months Ago
merge from wallpaper_analytics -> main
6 Months Ago
fix codegen (used changes from different branch)
6 Months Ago
codegen