32,209 Commits over 4,018 Days - 0.33cph!
Fixed tool cupboard notes not visible when close (RUST-1503)
mp5 viewmodel animation tweaks and sound synch fixes
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
tweaked lr300 rifle anims
Fixed bypassing forced shadows with console (RUST-1496)
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy
Clear Networkable delegates on destroy
Force entities to be root objects
Multiple players can access storage containers at the same time
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Fixed not being able to build
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
Slight garbage in TonemappingColorGrading
Fixed reactive target not initializing animator parameters when streaming in while knocked down (RUST-1418)
Fixed reactive target allocating an array and an enumerator on every network update
Move to best slot when right clicking from loot
Crafted items go in belt bar if appropriate
Fixed playermodel serialization errors
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Candle hat effect position tweak (RUST-1486)
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
fixed normals on player mesh
Fixed RUST-1486 and RUST-1489
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can