30,790 Commits over 3,867 Days - 0.33cph!
unlockedSkins is redundant
AntiHack.projectile_protection 1 fix(ish)
Quick craft shows amount in queue
Moved upgrade notices closert to the belt bar, less obstructive
RUST-1097 Streamer mode should mask ownership
RUST-1073 PRERELEASE - Voice chat not working after initial use
/main becomes /prerelease
EAC hashtool config updates
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
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Reduced high quality water mesh tessellation by ~20%
EAC hashtool missing files
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
Fixed BaseMelee editor / standalone inconsistency
Attack entity repeat delay cooldown test 2 (RUST-1043)
Transparent layer tweak (RUST-842)
Attack entity repeat delay cooldown test (RUST-1043)
Implemented throw weapon AH protection (throw_protection, throw_penalty)
Touched water shaders to fix out-of-date staging
Transparent layer (fence, glass)
Fixed LOS issues in caves (RUST-1039)
mesh compression @low for building block meshes and colliders
Fixed purple water in dx9
Fixed compilation errors in legacy gl
Fixed river flow transitions to ocean
Changed default decay tick interval to 10 minutes
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
slight tweaks to the rifle walk animation
Added back river flow; still needs work
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Fixed flow control warnings in ocean and river shaders
AH logs include frame number
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
Fixed incorrect collision meshes on twig roof sides
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Updated amplify occlusion; faster/better bilateral blur