32,209 Commits over 4,018 Days - 0.33cph!
Ricochet LOS fix on weapons with huge projectile thickness
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Fix for water occasionally not visible when exiting caves (RUST-1476)
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Fixed projectile ricochet verification issues
Network++
Made skin icon loading a bit more elegant
Don't show skins you don't own in skin options
Population is null bullshit is a warning
Merged editor QOL from
17874
reversed bandage entity changes
fixed endless bandage bug
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Fixed splat painting (RUST-1482)
Updated native libraries (updated MTU size, RUST-749)
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
fixed large planter deploy bugs and sizes
fixed invisible guide for planter
re-enabled xmas content (daily event)
coal can be recycled
Properly retired BoneRetarget (fixes RUST-1473)
Re-enabled dynamic batching
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
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Updated rust native renderer dll
Nuked procedural virtual texturing
Added decal culling script to all static deferred decals
Might possibly fix some servers not letting some people craft skins
Fixed billboard shadows in osx/opengl
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
higher accuracy collider wall.external.high.stone
Fixed skin being applied to weapon attachments again
Fixed NRE in UpdateInventoryFromSchema
Custom SMG is skinnable
Semi-Automatic Rifle is skinnable
Hatchet is skinnable
Pick Axe is skinnable
Waterpipe Shotgun is skinnable
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Increased tree entity bounds padding
Recalculated bounds on door barricades