121,644 Commits over 4,048 Days - 1.25cph!
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
[D11] Make it possible to generate the bootstrap codepaths for all platforms supported without having to switch into each platform in turn + some WIP code for splitting off the frontend from the in-game.
minor Hapis fixes and tweaks
[D11][TUTORIAL] Various Tutorial actions/fixes, Tweaks to helicopter AI so should no longer stick around and repeatedly kill you. Custom tutorial logic on sleeping bag to allow for instant spawning
Minicopter for alex. (not sure if scale is 100%, just got internet)
Oilrig interiors dressing / models / texture work
[D11][TUTORIAL] Various Tutorial Actions, Tutorial Helicopter AI
[D11] Heap dump parser window fix for handling reports that are too big to display in a scroll region, plus some fixes/improvements to the analysis reporting.
[D11] Heap dump data parser and editor window.
[D11] Added some exception handling to the heap dump.
[D11] Fixed threading issue with D11 logger.
[D11] Server heap dump tool and associated console commands.
HVAC exhausts LODs/prefab/COL
Oil rig exhausts prefab / LODs / COL
Added water system get height/normal
Interaction sampling opt
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
Oil rig evacuation pipes / LODs / COL / prefab
reverted monumentisland and shader changes in lighting branch.
scene2prefab military tunnel.
Merged in more stuff from lighting branch without corrupting military tunnel scene.
WIP merge from military tunnel lighting branch
Changed interaction texture format
Sampling tests for flow and displacement
[D11][TUTORIAL] Tutorial Helicopter AI
Made prefab out of new lighting.
[D11][TUTORIAL] Added localisation for objective 5
Fixed rare bug that could cause upkeep resources to disappear from the tool cupboard
Scene stuff for the Pålster.
[D11][TUTORIAL] Added crafting highlight support for tutorial step, updated tutorial events in tutorial_map
[D11] Moved Carousel header text slightly away from the very edge of the screen
[D11] Close PlayerCopeseStats when attempting to loot body
[D11] Close any open Pie Menu when opening the Pause/Options Menu, and also prevent the Start/Options button from being able to open/close menus when a popup is active
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[D11] Prevent SwallowButton check when in Menus (Only affects gameplay input? Causes weirdness with buttons that can be toggled - eg Duck/Crouch)
[D11] Disabled L/R controls on top bar when looting
Fixed loopanel platform buttons.
[D11] Fixed defines, added support to create settings if a save data file does not have them (eg old data)
[D11] ReportingFlow - Recent Players list now shows recently encountered players only, instead of everyone on the server
snow area fixed collider displacement + enabled collider on snow machine
snow machine temp trigger off by default
snow machine increased disp + fixed foliage disp