reporust_rebootcancel

121,599 Commits over 4,048 Days - 1.25cph!

7 Years Ago
skin approval
7 Years Ago
[D11] merge from main
7 Years Ago
Downgrading to Unity 2018.1.4f1
7 Years Ago
[D11] [UI] Added "D11_NEWHUD" define to update call in DeathScreen.
7 Years Ago
[D11] [UI] Misc bug fixes for errors in ConsoleUI, ReflectionProbeEx, and KeyCodeEntry. Added Scroll Bar Materials to repo. Set up test scrollbar graphics. Death/Respawn menu updates scroll target regularly until a way to make it work on first selection is found (currently bugged and returns incorrect value).
7 Years Ago
[D11] frontend/bootstrap integration WIP. Fix some lumpy sections which were not yielding enough time to make the frontend responsive.
7 Years Ago
[D11] yet another defines fix
7 Years Ago
[D11] [UI] Added new Death Screen to build settings scene list.
7 Years Ago
[D11] [UI] visually changed the crafting screen to look like the mockup, more visual tweaks to the inventory screen
7 Years Ago
[D11] [UI] Added D11 variant of death screen to maps bundle.
7 Years Ago
[D11] [UI] Submit for new Death/Respawn Menu for Console when player dies.
7 Years Ago
[D11] Add Some checking for adding/removing peers
7 Years Ago
[D11] only call SetD11 when bulding from Jenkins so that local modifications can be used. I think I had broken the server build yesterday as it didn't actually apply the basic server/client defines in the player build, only the bundle build.
7 Years Ago
[D11] remove old switch "D11_NO_ASSET_PRELOAD"
7 Years Ago
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
7 Years Ago
[D11] Added some missing metas.
7 Years Ago
[D11] [UI] Hud texture tweaks
7 Years Ago
WIP
7 Years Ago
merge from d11_console_version
7 Years Ago
[D11] Temp fix to prevent selecting the keycode input option from automatically entering a number once the trigger is released
7 Years Ago
[D11] frontend/bootstrap integration WIP. LoadUI is now only for in-game UI, the frontend does not depend on it, achieved by inlining "UITopBarCarousel&Navigation.unity" directly in the scene.
7 Years Ago
[D11] defer all define setting to the Switch class to make sure the defaults are only specified in one place, remove redundant setting in build and buildassetbundles.
7 Years Ago
[D11] Prevent LongUse from triggering when interacting with a UIDialog panel
7 Years Ago
[D11] Try some radical changes, take out defines and try Refreshing AssetDb
7 Years Ago
[D11] Fix for object use commands being possible with certain UI open, and prevent multiple inputs when holding a button on the keycode entry UI
7 Years Ago
[D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
7 Years Ago
removed batching scripts from props on style2
7 Years Ago
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
7 Years Ago
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7 Years Ago
Tweaks to AI at the cargo ship.
7 Years Ago
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
7 Years Ago
sam site gibs
7 Years Ago
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
7 Years Ago
Fixed occlusion culling on standalone macOS/Metal builds
7 Years Ago
velocity getters for ch47
7 Years Ago
sam site fixes
7 Years Ago
compile fix
7 Years Ago
sam work manifest
7 Years Ago
Fixed fast/underwater blur on Metal
7 Years Ago
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
7 Years Ago
sam site progress
7 Years Ago
SAM Progress
7 Years Ago
[D11][UI] making the Inventory screen look like the mockup (in progress)
7 Years Ago
[D11][AUDIO] Next lot of audio asset fixes.
7 Years Ago
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7 Years Ago
Adding a merged server collider mesh for HAB
7 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
7 Years Ago
Additional script define logging for jenkins
7 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
7 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory