134,402 Commits over 4,444 Days - 1.26cph!
Added missing river mesh script to world stack
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
[D11][#3310] Restore client define to standalone default defines.
Throttle and cache foot IK traces, added player.footikrate
[D11] Launch Site Planter Fix
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
[D11] Fix for Floating Assets in Stone Quarry
[D11] Bump network protocol
[D11] Bump network protocol
[D11] Missing file from
44603
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
[D11] New version of anti-cheat
[D11] Anti cheat based on velocity
[D11] Fix for z fighting in Bandit camp control room
[D11] Fix for Walkways having incorrect LOD vertex colours
Tweaked Patrol helicopter culling distance
Fixed a bug with nametag distance check not correctly checking for same-team
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance
Increased SimpleFlare tickRate
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
Using SeedRandom to get hair types
Moved ragdoll component caching to preprocess
[D11] Bright fallen tree fix
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
[D11] [UI] Fixed translations on map having triple underscores visible.
[D11] [UI] Tweaked message for controller disconnect popup.
Don't bother sorting players by distance if there's less players than max elements
Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Fix corrupted fuel tank meta and ref
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)