121,514 Commits over 4,048 Days - 1.25cph!
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
[D11][Jenkins] Enable other platforms
[D11] Utility script to do asset modifications and various stat gathering
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11][Jenkins] Fix for compile on XboxOne
[D11][Jenkins] Isolate XboxOne
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
[D11] Merge CL.28377 to disable read/write on some textures.
[D11] Fixes for translate errors when using SERVER define
[D11] Fix for build Property comment build error
More work in progress on AI.
Garage door easier to open/close when placed near ladder hatch
metal shopfront exploit fix
cargo ship movement volume
merge from entity_parenting
fixed player model speed being wrong when parented
Added parenting trigger
Added hovering test platform entity
Player movement supports parenting
Network lerp supports parenting
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
[D11] [UI] Removed a redundant button callback
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable.
Manifest updated for UI prefabs
Canvas scale between ingame UIs now the same
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
[D11] Add some client logging so it can explain why it disconnected.
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
[D11] Use cache server on jenkins and also add xbox
[D11] Some logging/timing of console bootup times, to find hot spots.
[D11] Turn off IPv6 on PS4 ( not supported )
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
[D11] Corrected Jenkinsfile
Updated probex with fallback multi-pass for GS-less APIs
Added probex support for macOS/Metal
cargo ship scientist spawn test
vertex lighting on wake
temp fix for cargo ship ambient lights at night