128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Make the steamworks dll test a warning instead of an error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error in the menu background scene
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed crafting not cancelling when dying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send a debug console message when killed to show reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added developer overlay tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't report errors containing "Pluton"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bugs with google analytics, debug overlay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed linker names in RustNative.bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Thompson - added full automatic mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated bow world model & prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved postion reset scale values on thompson wm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated thompson wm prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed player animation holdtype layer naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made our custom particle shader implement fog the Unity 5 way
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tree species C,E,F,G's cheaper to animate.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added hold & overlay shotgun layers (using rifle anims for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the rotation of the pickaxe_wm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup committing chopped tree files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                If this doesn't fix Google Analytics I'm gonna have give up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add console log when received respawn options (debug sleeping bag bug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sound compression method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickaxe attack distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flicking sound assets around, hoping that it will make sounds work again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the bad billboard render on E2 trees.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less noticable dithering on tree LOD transitions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added chopped/broken variants of all Speedtrees.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rearranged the tree prefabs to include standing & chopped variants.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Normalized wood per hit values on the different trees.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Output Coherent Host Dir (debugging osx launch failure)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Turning water reflections off also disables edge blend and refraction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed debug arrows from projectile attacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patched CoherentUILibrary for u5b7
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made ErrorLogger delete error.html files from previous runs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send ticks to nearby players using p2p
Halved voice playback delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee attack uses a sphere trace test (instead of a ray trace)