128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency
Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added toggle to enable/disable Parallax Mapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily strange terrain textures in the testlevels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Experimenting with Block editor tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree fixes. Removed network sleep and rooted some other nodes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a tree billboard colour pop.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in AtmosphericBlend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized chopped tree billboard sizes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree tint variation tweaks, and slight global wind improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a swing/miss animation for the medical syringe
 
                
                
                
                
                
             
         
        
            
            
            
                
                This should fix the sounds not playing.. for good!
 
                
                
                
                
                
             
         
        
            
            
            
                
                some new 3rd person animations for bow (unaimed) and ... I farted..  /me runs away
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in planar reflection
Added PVT version of TerrBumpSpecMasked shader
Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked
Update TestLevel_PVT for testing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing specular in TerrBumpMasked shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added initial salvaged weapon prefabs ( before they delete themselves again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed salvaged axe holdtype
 
                
                
                
                
                
             
         
        
            
            
            
                
                Repositioned salvaged weapons & spears for player animation prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wiping out forest 4 for Andre.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let's try making the shadows dark, and the sky bright!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing the right file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some metallic reflections for the axe, hammer and icepick.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly unnerfed the global reflection.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added code to handle the new "aiming" float variable in the player mecanim.
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person animatiosn for playing holding bow (unaimed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed legacy billboard system
Removed legacy trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added blend trees to shotgun player holdtype
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added syringe world prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polish pass on terrain textures and blend parameters, making  the ground a bit more crisp.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed waterpipe shotgun world model & updates to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the way random number seeding works (can now request per-position seeds in a nice way)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder bushes to all forest types