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110,897 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Fixed bow Fixed picking up
10 Years Ago
added 4 different LOD versions of the horse. some skin tweaking.
10 Years Ago
less doom-like bob less sprint penalty now lasts 75% of attack speed instead of 100% for melee
10 Years Ago
repairbranch
10 Years Ago
Removed temprary dev script
10 Years Ago
protocol++
10 Years Ago
First working version of Terrain-Mesh blending shader Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future Excluded forward render path in all terrain related shaders Switched legacy terrain splat control maps to linear sampling Added terrain-mesh blend test scene and some temporary assets Fixed Color Texture having no effect in legacy terrain shader (@Petur)
10 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
10 Years Ago
Missing references
10 Years Ago
Removing unused RemoteLog stuff
10 Years Ago
Server compile fixes
10 Years Ago
Furnace basics
10 Years Ago
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
10 Years Ago
Added protocol version for player persistant data Itemid is now hash of item shortname Fixed default blueprints
10 Years Ago
Merged changes from main
10 Years Ago
Cooking Cooking byproduct
10 Years Ago
rigged up the horse model; added a 3rd skin for the horse.
10 Years Ago
fixed metal doors being opened slightly upon relog
10 Years Ago
nerfed bow a little bit (still better than it was before)
10 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
10 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
10 Years Ago
Merge from main
10 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
10 Years Ago
Updated player spawn rules
10 Years Ago
Updated rock prefabs
10 Years Ago
Updated monument scenes and prefabs
10 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
10 Years Ago
Backup.
10 Years Ago
Updated holdtype for wm salvaged icepick
10 Years Ago
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
10 Years Ago
Merged changes from main
10 Years Ago
Campfire use fuel, startup contents Removed item conditionals, modules, actions
10 Years Ago
BaseOven - ignite/extinguish Can define menu name/desc/icon as a field in the inspector Fixed item phrases to read from ItemDefinition
10 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
10 Years Ago
Fixed deploy to entity deployables
10 Years Ago
Island files.
10 Years Ago
Deployable cleanup Removed item json defs Removed deployable guides
10 Years Ago
Added paul to devlist
10 Years Ago
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker Automatically add ItemDefinition label to ItemDefinition objects
10 Years Ago
Updated textures and model (corrugated skin)
10 Years Ago
Atlas 4 files.
10 Years Ago
Missing behaviour fixes
10 Years Ago
Clothing setup
10 Years Ago
improved the spear running animation so it looks more natural and the spear is pointing forward
10 Years Ago
Restored ItemDef tasks
10 Years Ago
Touched up the LootSpawn properties
10 Years Ago
Ore fixes
10 Years Ago
remaininworld, stick probability now handled by projectile instead of ammo item damage types defined by projectile instead of weapon projectile velocity defined by weapon instead of item
10 Years Ago
tweaked the animation playback speeds for the boar / bear
10 Years Ago
quick fixes for corrugated skin