110,890 Commits over 3,897 Days - 1.19cph!
Merging changes from stable
Fixed timed explosive not blowing player
Building skin metal tier1 meshes/textures/materials/prefabs
Updating stable branch to latest
fixed corpse gathering issues
Subtracting changeset until I figure this one out
Tweaked some terrain atlas related texture import settings
Updated amplify color
Updating stable branch to latest
Added .live-archive to ignore.conf
Fixed bolt rifle doing shitty damage
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed stone half-height block skin being offset by 4 meters vertically
Updating stable branch to latest
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
allow disabling of nametags
Fixed static decor placement ignoring decor parameters and terrain anchors
Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
fixed the 3rd person muzzle flash position for a bunch of weapons
alternate skin for the horse
player corpses now show their clothing
Updating stable branch to latest
Fixed projectile firing exceptions
Fixed wrong shader assigned to testlevel
Updating stable branch to latest
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Small fix for projectile weapons not doing proper damage
stone spear uses wooden spear as a base
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
balance changes for building protection
Don't show condition on blueprints
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Fixed missing collider on blue longsleeve tshirt
Fixed selected item info not updating