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110,890 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Fixed TestLevel splats getting cleared when running the scene
10 Years Ago
Map control textures.
10 Years Ago
Fixed computer exploding when dragging stuff into a loot panel
10 Years Ago
Updated prefabs for multi-topologies
10 Years Ago
adding horse model
10 Years Ago
Added back input boxes for splat names to terrain atlas set inspector.
10 Years Ago
Changed atlas sets to 9 splats again
10 Years Ago
Merged from main
10 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
10 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
10 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
10 Years Ago
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool Modified atlas generator to support the extra textures; still backwards compatible Fixed menu scene and related legacy4 (deprecated) shader to look half decent
10 Years Ago
Removed GetGeneralName
10 Years Ago
Made rocks set their topology additively
10 Years Ago
SpawnFilter can now filter for both allowed and required topology types
10 Years Ago
Fixed gathered resource being awarded to the weapon instead of the player
10 Years Ago
Removed debug output
10 Years Ago
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
10 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
10 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
10 Years Ago
Added Gibbing (tier0 wall only right now)
10 Years Ago
Updated player wounded fbx
10 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
10 Years Ago
Added longsleeve tshirt
10 Years Ago
Merge from main
10 Years Ago
Fixed UI voice icon getting stuck on screen
10 Years Ago
Can repair building blocks with hammer (costs resources)
10 Years Ago
Merge from main
10 Years Ago
Made the weapon code more linear network protocol++
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Merge from main
10 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
10 Years Ago
Fixed terrain texture flicker/artifacts on legacy terrain shader
10 Years Ago
Fixed array index error in AmbienceManager
10 Years Ago
Fixed some server NREs
10 Years Ago
Fixed TerrainMap.ApplyFilter flooring the upper bound Moved coordinate normalization utility methods to TerrainMeta Exposed bridge height level in TerrainPath
10 Years Ago
Merge from main
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
10 Years Ago
removed log, oops
10 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
missing file
10 Years Ago
minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
10 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
10 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
10 Years Ago
Added ability to override single splats for faster splat tweaking iterations
10 Years Ago
Post-merge fix
10 Years Ago
Merge from main
10 Years Ago
Refactoring and optimization
10 Years Ago
Refactoring
10 Years Ago
fixed some errors on the bandage animations.