128,924 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Small fix for that menu terrain that turned red.
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hiding AtmosphericBlend calls from server build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed default render mode to new Deferred (this is gonna be shitty for a while)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree missing shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed more broken materials
Added "tools/Find Broken Materials"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in AtmosphericBlend.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only auto-update texture import resolution for assets in the Assets/Content folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some texture import resolution auto-updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated image effect standard assets
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked bow ironsight ( zooms in less & stays focused on target after firing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generate terrain normal+height to disk, instead of at compile time
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new stone hatchet VM,WM and textures ready for prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dedicated server - always try to load the last save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0 RC2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle  to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing debug output from ItemAction_Metabolism
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                implemented new stone hatchet & updated anims/prefabs/materials 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked volumes of animal sounds
Fixed footsteps being broke
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding bandage case viewmodel and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
 
                
                
                
                
                
             
         
        
            
            
            
                
                fnished the 3rd person medical syringe animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed autospawn/resources to autospawn/resource
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated stone hatchet icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled terrain spec until the shader supports 5.0 deferred
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added SeedRandom.Wanghash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone hatchet normalmap.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated stone hatchet maps.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More work on AIObstacleMesh (almost done)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed maximum jump velocity being faster than the last movement velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized tree collision mesh files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing generated textures from the colmeshes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized tree collisions by about 40000%
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person shitgun animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added better SSAO
Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Making some textures compressed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated stone hatchet maps to be PBS.