110,890 Commits over 3,897 Days - 1.19cph!
Added explosives/timed explosive charge items
Updated phrases
Can toggle nudity censor in F2 menu
F2 menu settings are now saved properly
Added process info to F1 menu if it can be retrieved on the current platform
Meat is now stackable
Medkits/Pills are stackable
Added missing twig roof skin
Fixed divide by zero
Fixed 0 health on building blocks
Reduced cost/health of all twig blocks
Added roof block
finished the 3rd person animations for pump shotgun.
set up the wm_sawnoffshotgun to use appropriate 3rd person animations
Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
adding corrugated_a generic textures
Protocol++ (non dev branch can't see building skin changes anyway)
Removing debugging from PlayerInput now that wakeup bug is fixed
Added F2 options to hide hud/chat/branding
Building blocks start off on the cheaper, more fragile "twig" set (non-balanced)
Removed health regen on building blocks
Placed building blocks start with max health
Upgrading a building block puts it on max health
Implemented topology, biome and color terrain map bakes and loads
Made terrain map bakes handle size mismatches gracefully
Removed NPCLocomotion raycast height snap fallback
Fixed harmless warning in PrefabPreProcess
Changed heightmap extraction from bake to runtime
Enabled normalmap extraction from compressed texture
Added runtime compression to colormap
Fixed cancelling queue'd craft not returning resources
Crafting can no longer take from or give to wearables slots
Items are no longer destroyed if inventory is full - they're dropped into the world
If furnace/campfire is full, will spit out items instead of losing them
Added drop notice
Fixed walking/running stopping when closing inventory menu
Fixed chat box opening again on submit
Chat has scrollable history
Can click on avatars in chat to view steam profile
Fixed too many veritices in canvas error if lots of chatting
Fresh new error for Diogo.
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
Added debug logs to CullCell
Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor
Added debug logs to RandomDynamicPrefab
Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
Fix rock sounds not playing
some 3rd person animations for the pump shotgun
Debugging not being able to wake up
Fixed stack splitting dupe bug
Brute force merge without any lube.
Changed legacyterrrain splat control textures from rgba1+rgba2 to rgb0+rgb1+rgb2
Fixed control map being tiled in shader when in edit-mode
Catch & report RPC exceptions nicer
Fixed EAC banned users sometimes not getting kicked properly
Fixed NRE in RandomDynamicPrefab.EnterView
If network exception disconnection, tell server what the exception was
Handle main menu news not loading properly
Fixed blurry menu texture
Fixed UI scaling wrong on 4:3
Fixed some player chat messages just printing "SERVER"
Fixed white line on Steam avatars