127,911 Commits over 4,109 Days - 1.30cph!
Attempting better RT/Device loss handling in terrain texturing (#69)
Hack fix for black river backface z-fighting (#294)
Touched remaining water shaders just in case
Serverside player metabolism performance
fixed missing animation events for a bunch of weapons
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
Rock_cliff_a generic detail texture set
Rock cliff meshes, with shared atlas textures
tweaked specular values on some water effects.
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
Updated cliff abledos with AO
Mat update
Added missing occlusion strength
Pushed back river backface clipping
adjusted some animations and positions of several viewmodels so they don't clip into camera
fixed rockets going through building parts
removed ability to place locks on some prefabs
fixed stone world model graphical issues + physics
Updated dungeons with current rock formations progress
Fixed fog related water/horizon black line artifacts (for good this time)
Ditched GlobalGog; ToD scatter does the job
River-clip/underwater fix
Removed a now useless fullscreen clear
can no longer throw melee weapons/tools underwater
radial reset of sleeping bags upon spawn (default 50m in all directions)
removed blood, battery, note from spawn tables
Simpler colliders for banners
fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
fixed lock LOD's for real
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
Fix for RUST-235 Twig tier collision thickness
SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
fixed healthbars sometimes showing 0 without the object/player being dead
increased LOD cull range of barrels and cardboard box trash piles
fixed being able to use healing items underwater
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
removed collider from machete projectile
Salvaged icepick & salvaged axe now throwable
Deleted UnityTestTools (now integrated)