136,080 Commits over 4,444 Days - 1.28cph!

6 Years Ago
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
6 Years Ago
[D11] Incorrect Material Tweaks
6 Years Ago
[D11] Bandit Town Cabin Rotation Fix
6 Years Ago
[D11] Fixes oxygen sprite to be 128x128
6 Years Ago
[D11] Fixes oxygen sprite to be 128x128
6 Years Ago
Merge from main
6 Years Ago
[D11] reduces hudicons to 170x170
6 Years Ago
[D11] reduces hudicons to 170x170
6 Years Ago
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
6 Years Ago
[D11] reduces GameTypes sheet so icons are 128
6 Years Ago
[D11] reduces GameTypes sheet so icons are 128
6 Years Ago
[D11][Art][#3459] Third person guitar model can't be seen while in first person
6 Years Ago
[D11] Resizes map icons sheet so icons are 127x127
6 Years Ago
[D11] Resizes map icons sheet so icons are 127x127
6 Years Ago
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
6 Years Ago
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
6 Years Ago
[D11][UI][#3489] Fixed nav bar overlapping text
6 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
6 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
6 Years Ago
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
6 Years Ago
[D11] Fix for gas station Cave material error
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
tweaked igniter collider
6 Years Ago
More composter prefab setup
6 Years Ago
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
6 Years Ago
cherrypicking Lunar 2020 menu (45645) to Lunar_2020_new
6 Years Ago
Lunar 2020 menu background video
6 Years Ago
Warehouse scene backup
6 Years Ago
Fixed 1mod storage item ref
6 Years Ago
Test map edit
6 Years Ago
Manifest
6 Years Ago
Minor rename only
6 Years Ago
Update protobuf generate batch script to stay open if there was an error
6 Years Ago
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
6 Years Ago
Extra debug, and add one-frame wait to module add on the server as well.
6 Years Ago
Additional debugging for the live server
6 Years Ago
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
6 Years Ago
Fixed road_asphalt_2 missing spec map assignment
6 Years Ago
Increased supermarket and gas station target count from 2 to 3
6 Years Ago
Abandoned cabins (swamp_c) is now a tier 0 monument
6 Years Ago
BaseBoat.generate_paths is false by default when running in the editor (load times)
6 Years Ago
RustNative update (plain topology terrain generation)
6 Years Ago
Deleting Linux RustNative
6 Years Ago
Maintain a list of all MapMarkers on the server
6 Years Ago
Added a StripRig PreProcess
6 Years Ago
cherrypicking 45602
6 Years Ago
[#3095] bug fix for all point lights being broken on all package builds (see notes)
6 Years Ago
[D11] Fixes TMP
6 Years Ago
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
6 Years Ago
+ changes to the water shader and changes to the hair Strands shader. for water depth