136,080 Commits over 4,444 Days - 1.28cph!
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
[D11] Incorrect Material Tweaks
[D11] Bandit Town Cabin Rotation Fix
[D11] Fixes oxygen sprite to be 128x128
[D11] Fixes oxygen sprite to be 128x128
[D11] reduces hudicons to 170x170
[D11] reduces hudicons to 170x170
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
[D11] reduces GameTypes sheet so icons are 128
[D11] reduces GameTypes sheet so icons are 128
[D11][Art][#3459] Third person guitar model can't be seen while in first person
[D11] Resizes map icons sheet so icons are 127x127
[D11] Resizes map icons sheet so icons are 127x127
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
[D11][UI][#3489] Fixed nav bar overlapping text
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
[D11] Fix for gas station Cave material error
merge from Lunar_2020_new
More composter prefab setup
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
cherrypicking Lunar 2020 menu (45645) to Lunar_2020_new
Lunar 2020 menu background video
Fixed 1mod storage item ref
Update protobuf generate batch script to stay open if there was an error
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
Extra debug, and add one-frame wait to module add on the server as well.
Additional debugging for the live server
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
Fixed road_asphalt_2 missing spec map assignment
Increased supermarket and gas station target count from 2 to 3
Abandoned cabins (swamp_c) is now a tier 0 monument
BaseBoat.generate_paths is false by default when running in the editor (load times)
RustNative update (plain topology terrain generation)
Deleting Linux RustNative
Maintain a list of all MapMarkers on the server
Added a StripRig PreProcess
[#3095] bug fix for all point lights being broken on all package builds (see notes)
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
+ changes to the water shader and changes to the hair Strands shader. for water depth