130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merge from unity_2017.1.3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels entrance lighting volume fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for "_MainTex" UI error when opening map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OnViewModeChanged NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled player death database again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for another "_MainTex" UI error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chainsaw for goosey/ prefab/fbx/ textures/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized the footIK (it ignores the "debris" layer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed core/foliage edge mask default values causing clipping errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed client entity building ID not resetting when pooled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for another "_MainTex" UI error
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bed can be repaired
Bed can be picked up with hammer + building priv
 
                
                
                
                
                
             
         
        
            
            
            
                
                Misc convar description spelling
Misc options menu spelling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted reflection quality 1
World reflection quality defaults to 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added two-sided lighting option to core/foliage and core/generic; moved + cull to top
Added shadow bias and intensity control to core/foliage
Fixed tint not applied on translucency in core/foliage
Replaced core brdf luminance function; touched relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed redundant Hapis APC path files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Spicebush prefab settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled warnaserror on this branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Misc touch-ups and fixes for AI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added workshop skin download timeout / skip
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added itemskintimeout convar
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                overgrowth materials to core/foliage end
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverting 
25447 - new forest splat aint working visually
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 'naturefoliage to corefoliage'
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scientists now react to gunshots
 
                
                
                
                
                
             
         
        
            
            
            
                
                chainsaw wm fbx + lods/prefab 
chain mat adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                altered the chansaw prefab lod method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning with workshop ID when skin download failed / timed out
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More info for print_skins