130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Script auto updates (EventType uppercase / lowercase)
 
                
                
                
                
                
             
         
        
            
            
            
                
                uv tweaks on short strands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spicebush / textures, prefabs, meshes and billboards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Willow bush / prefab and texture tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first pass shader updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebaked terrain atlas textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] add some time to the uniqueId for the time being xboxone only, will cause users not to persist but might help
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Airfield terrain blend cookie test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spicebush tweaks / roughness map / prefab settings
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Changed remaining core shaders to roughness
Core/generic now matches core/generic (SRM)
Added occlusion (A) to SRM packed map, optional
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed minor issue that caused incorrect star positions relative to the sun and moon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added face culling option to core/generic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 275 compiler warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bundle splits (added a third texture bundle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated bundle split tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Treat warnings as errors - let's see how this goes
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed vm torch not hitting centre of screen, tweaks to anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved load balanced execution of AI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a couple new convars to control the ai execution.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few more warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                More terrain blend map work, better technique
Anchors fix to power sub stations
 
                
                
                
                
                
             
         
        
            
            
            
                
                set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unpacked all materials (for now)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rolling back 2017.3 changes