130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                spas12 prefabs and sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked chainsaw positioning when attacking
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added single-pass cube shadow mask for main dir light
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Scientist spawn timers in MT.
 
                
                
                
                
                
             
         
        
            
            
            
                
                BaseProjectile server use improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce chance of raycasts going through the ground by offsetting foot ray origin.
 
                
                
                
                
                
             
         
        
            
            
            
                
                minor Hapis fixes and tweaks (Bigger update next month)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized behaviour state ticking in NPCs and animals.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Steamworks rollback to release branch
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed 6th belt bar having inconsistent font size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Xmas tree no longer craftable and default BP
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                reflection.quality defaults to 1 (until reflection probe ex)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed switch compilation issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Yet another merge from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged from ai behaviour 11 branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for some painted sign textures disappearing on server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Environment volume ambient multiplier tweak for less jarring transition
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                eyebrow mesh and material changes, fixed uv issues on playermodel 
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Improved cliff analysis after monument terrain adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                added admire anims for chainsaw
 
                
                
                
                
                
             
         
        
            
            
            
                
                precision tweaks to blend maps of Airfield/MT/Sewer branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing albedo map in brick_piles mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some bugs with spas12 3rd person animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some clipping issues with spas12 worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made the chainsaw use a scrolling texture instead of animating mesh when attacking
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas, 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Halved hdr-mode bandwidth; convolution ~33% faster
Added render probe time slicing and refresh mode
Added shader code support for texture mip bias (std)
Added render probe scripting call api