130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                fix for chainsaw effects appearing active when deploying
fix for left click spam of chainsaw
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raised random tint color2 on pine mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                third person chainsaw particle effects
LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Testing potential fix for culling error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chainsaw sound playback polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientists now spawn with spas12
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chainsaw sound tweak (remove stray EQ)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower chainsaw pitch + volume tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                nailgun slightly higher rate of fire
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientists have new loot tables
added spas-12 and incendiary rounds to airdrop
fixed bug where scientists had 100 health instead of 200
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Grass - terrain splat and dynamic grass colour adjustments to better match each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some fixes to old static prefabs - cosmetic/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small tweaks to junkpile scientist behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a bit of aimcone to m92 for AI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkpile scientists disabled by default.
Military tunnel scientists enabled by default.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for weird sprint/aiming thing
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly less health on scientist NPCs
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some (legacy?) skins not being applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                More on auto-balancing load balancers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Take Squad Manager off invoke and load balance it.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improvements and performance in Squad Manager.
 
                
                
                
                
                
             
         
        
            
            
            
                
                squad load balance tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scientist NPCs disabled by default due to server instability
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored squad management in an effort to combat stalling issue.
Misc smaller improvements to ai.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Default npc spawn settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First working version of hair cap mask assignment
Enabled hair caps on all relevant skin materials
Added new PlayerModelHairCaps component to head, torso and legs
Tweaked player model rebuild material property block handling
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed warning Effect.Init - invalid entity.
Cleaned up ai related convars.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ai.npc_enable 1 by default