130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type
Optimized material property desc using shader property ID instead of name; adjusted material copy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel Clothing fbx files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oak trees / meshes / textures / LOD's / prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client file cache corruption detection (+ automatic resolution)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed animals getting stuck in water / along the shoreline.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Patched postprocess stack v2 to work with -warnaserr
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled postprocess stack v2 player define setter...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "storage" protocol version
Disabled client file cache (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pps2 copystd shader guid
Added essential pps2 taa shaders to graphics always include list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oak prefab tweaks / textures polish / rebaked billboards
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Large trees spawn population
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old dead maple tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fuse box and fuse textures/mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                fusebox and fuse models/LODs/COL and prefabs
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs 
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                card reader textures/models/LODs/COL and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                U22 small monument progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from reflection-probe-ex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ch47 destruction, impact damage, servergibs
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                chainsaw chain direction fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                ch47 global network broadcast