130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                makeshift canoe and oar - fbx, materials, prefab, lods and textures.
                
                
                
                
             
         
        
        
            
            
            
                
                Powerplant progress backup
                
                
                
                
             
         
        
            
            
            
                
                Powerplant progress backup
                
                
                
                
             
         
        
            
            
            
                
                Powerplant progress backup
                
                
                
                
             
         
        
        
            
            
            
                
                Bandit town progress backup
                
                
                
                
             
         
        
            
            
            
                
                Improved vizualize texel density tool portability; moved to third party
                
                
                
                
             
         
        
            
            
            
                
                Added root .vs folder to ignore.conf
                
                
                
                
             
         
        
            
            
            
                
                Updated visualize texel density to latest; now works in scene view
Added texel density support for core/foliage, core/foliage-billboard
                
                
                
                
             
         
        
            
            
            
                
                Updated texel density tool; fixes scene view
                
                
                
                
             
         
        
        
            
            
            
                
                Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
                
                
                
                
             
         
        
        
        
            
            
            
                
                More work on NPC sensory system.
                
                
                
                
             
         
        
            
            
            
                
                Bandit town progress / greyboxed wooden shack modular walls
                
                
                
                
             
         
        
        
            
            
            
                
                Hapis Islands monument progress 
                
                
                
                
             
         
        
            
            
            
                
                More updates on sensory system refac. Cover point sensing now up to date.
                
                
                
                
             
         
        
            
            
            
                
                Airfield and trainyard progress backup
                
                
                
                
             
         
        
        
        
            
            
            
                
                More work on NPC sensory system.
                
                
                
                
             
         
        
        
            
            
            
                
                More work on NPC sensory system update.
                
                
                
                
             
         
        
            
            
            
                
                Wooden cabins modular pieces LOD/COL/Prefabs 
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
                
                
                
                
             
         
        
            
            
            
                
                All levels so far: independent crate spawners for loot rooms
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                clone vat greybox for tunnels lab
                
                
                
                
             
         
        
            
            
            
                
                Island cleanup
Compound work
                
                
                
                
             
         
        
            
            
            
                
                More work on sensory system. They no longer freak out about flares++.
                
                
                
                
             
         
        
            
            
            
                
                Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
                
                
                
                
             
         
        
            
            
            
                
                Bandit town scene progress
added swamp tree greyboxes 
added placeholder swamp material
                
                
                
                
             
         
        
            
            
            
                
                Swamp placeholder material update
                
                
                
                
             
         
        
        
            
            
            
                
                Improved junkpile scientist behaviour through new sensory system ++.
                
                
                
                
             
         
        
            
            
            
                
                Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle addsmooth + cleaned up a couple others
                
                
                
                
             
         
        
            
            
            
                
                More NPC sensory system work. Better control over tick rates for the systems involved ++.
                
                
                
                
             
         
        
            
            
            
                
                Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
                
                
                
                
             
         
        
        
            
            
            
                
                Merge in new AI Sensory System and changes.
                
                
                
                
             
         
        
            
            
            
                
                Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
                
                
                
                
             
         
        
            
            
            
                
                Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
                
                
                
                
             
         
        
            
            
            
                
                airfield armory polish
MT lab polish
                
                
                
                
             
         
        
        
            
            
            
                
                Cloning vat bay final models/prefabs