130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
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                Merge from unity_2018.1.0
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Player anims
- Added blendtrees to playeranimator
- Added  freefall ,openParachute, and landing bools to playeranimator
                
                
                
                
             
         
        
            
            
            
                
                Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
                
                
                
                
             
         
        
            
            
            
                
                Fixed another \ vs / issue on effect folders when building manifest on Windows
                
                
                
                
             
         
        
            
            
            
                
                Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
                
                
                
                
             
         
        
            
            
            
                
                Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
                
                
                
                
             
         
        
            
            
            
                
                Added missing folder meta file of no relevance
                
                
                
                
             
         
        
            
            
            
                
                Moved Facepunch.System and Facepunch.Unity to asmdef
                
                
                
                
             
         
        
            
            
            
                
                Reverting accidentally committed ProjectSettings
                
                
                
                
             
         
        
            
            
            
                
                ▆▄▋▍ ▊██▇▆▉▋▉▋▌▄▄▌ ▍▆▇▊▄ ▍▄██ ▊█▊▍▌ ▋▋▌▌▊▊
                
                
                
                
             
         
        
            
            
            
                
                Fixed auto turret order interaction
                
                
                
                
             
         
        
            
            
            
                
                Fixed StorageContainer and BaseOven order interaction
                
                
                
                
             
         
        
            
            
            
                
                Tweaks and optimizations to AO
Fixed temporal AO motion vector frame delay
                
                
                
                
             
         
        
            
            
            
                
                Coverage queries debug fix
Added and toggled builtin async gpu read path to occlusion culling (testing)
                
                
                
                
             
         
        
            
            
            
                
                Fixed q=2 penumbra hard edge on spot lights
Fixed q=2 point light artifact when close to camera + penumbra size
                
                
                
                
             
         
        
            
            
            
                
                Another autoturret order tweak
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed detail layer from hoodie material
                
                
                
                
             
         
        
        
            
            
            
                
                merge from compound branch
                
                
                
                
             
         
        
        
        
            
            
            
                
                added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
                
                
                
                
             
         
        
            
            
            
                
                Fixed upgrade menu / highlight not working with lookatradius 0
                
                
                
                
             
         
        
            
            
            
                
                Added support for generating terrain splat texture arrays
Added texture array asset inspector override for working preview
Changed terrain rendering from atlas textures to texture arrays (finally)
Doubled parallax occlusion mapping sample count
                
                
                
                
             
         
        
        
            
            
            
                
                Async read fallback to native path on unsupported platforms (e.g. glcore)
Better async read fallback/safety handling on coverage and culling
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods
                
                
                
                
             
         
        
        
            
            
            
                
                extra sewer tunnel block
Sewer Branch fresh dressing pass underground
                
                
                
                
             
         
        
            
            
            
                
                added hat morphs to lod1 hairstyles so they no longer clip through headwear 
                
                
                
                
             
         
        
            
            
            
                
                Disabled high quality shadows (PCSS) on glcore (sampling bug)
                
                
                
                
             
         
        
        
            
            
            
                
                NPC sensory system rework, WIP.
                
                
                
                
             
         
        
            
            
            
                
                More progress on the new NPC sensory system.
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix random black pipes problem