130,388 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                MT full puzzle logic pass
                
                
                
                
             
         
        
        
            
            
            
                
                Gracefully deal with IOR.
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for HttpImage crash in main menu
                
                
                
                
             
         
        
            
            
            
                
                fixed broken prop_renderer script on hairstyles 
                
                
                
                
             
         
        
            
            
            
                
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                Security doors prefabs are 'isSecurityDoor' enabled
                
                
                
                
             
         
        
            
            
            
                
                Adding scientists spawners specific to the lab
                
                
                
                
             
         
        
        
            
            
            
                
                LS progress backup - Logic for jumping puzzle
                
                
                
                
             
         
        
            
            
            
                
                Minor tweaks to Scientist Spawner.
                
                
                
                
             
         
        
            
            
            
                
                MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
                
                
                
                
             
         
        
        
            
            
            
                
                Added more outputs to Switches prefabs
                
                
                
                
             
         
        
            
            
            
                
                Reduced width of NavMeshLink across security doors for better traversal.
                
                
                
                
             
         
        
            
            
            
                
                LS progress backup - Logic for factory puzzle
                
                
                
                
             
         
        
            
            
            
                
                Improve Scientist junkpile AI.
                
                
                
                
             
         
        
            
            
            
                
                Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon skins overriding clothing skins on viewmodels
                
                
                
                
             
         
        
            
            
            
                
                First pass on target decision momentum.
                
                
                
                
             
         
        
            
            
            
                
                Fixed not been able to loot downed players
                
                
                
                
             
         
        
            
            
            
                
                Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                fixed prop_render scripts on remaining style prefabs
                
                
                
                
             
         
        
            
            
            
                
                Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed issues with input slot selection on doors and timer switches
                
                
                
                
             
         
        
            
            
            
                
                Second pass momentum scoring for AI targets.
                
                
                
                
             
         
        
        
            
            
            
                
                Further steps toward not allowing movement while crouched for Scientists.
                
                
                
                
             
         
        
            
            
            
                
                First pass on animals in water improvements.
                
                
                
                
             
         
        
            
            
            
                
                Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
                
                
                
                
             
         
        
            
            
            
                
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                timer bugfixes
keycard implementation
                
                
                
                
             
         
        
            
            
            
                
                card reader color coordination
                
                
                
                
             
         
        
        
            
            
            
                
                Trainyard puzzle flow improvement
                
                
                
                
             
         
        
        
            
            
            
                
                Card readers glowing colors/intensity tweaks
                
                
                
                
             
         
        
            
            
            
                
                Improvements to animals in water.
                
                
                
                
             
         
        
            
            
            
                
                Improvements to target scoring momentum.
                
                
                
                
             
         
        
        
            
            
            
                
                Updated names on scientist loadouts.
                
                
                
                
             
         
        
            
            
            
                
                Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
                
                
                
                
             
         
        
            
            
            
                
                Progress on improving Scientist searching for lost enemy targets.
                
                
                
                
             
         
        
            
            
            
                
                Reversed animal swimming (they still slow down in water).