130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Merge from monument_puzzles
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
                
                
                
                
             
         
        
            
            
            
                
                PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
                
                
                
                
             
         
        
            
            
            
                
                spas12 does 135 damage instead of 105
                
                
                
                
             
         
        
            
            
            
                
                Fixed internal custom map URL not being set from startup parameter on the server
                
                
                
                
             
         
        
        
            
            
            
                
                Shifted food crate away from recycler at MT
                
                
                
                
             
         
        
            
            
            
                
                Fixed a blocker at Trainyard main building staircase
                
                
                
                
             
         
        
            
            
            
                
                Bandit town scene progress
Dredge greybox
Expanded swamp water area
                
                
                
                
             
         
        
            
            
            
                
                Fix IsTargetDead check to account for player respawns.
                
                
                
                
             
         
        
            
            
            
                
                Bandit town splat and topology update
                
                
                
                
             
         
        
            
            
            
                
                Bandit town scene progress
                
                
                
                
             
         
        
            
            
            
                
                diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
                
                
                
                
             
         
        
        
            
            
            
                
                Testing skydome Reflection Mode as None
                
                
                
                
             
         
        
            
            
            
                
                fixed puzzlereset settings not being saved
                
                
                
                
             
         
        
        
            
            
            
                
                added audio to blast door and wheel
                
                
                
                
             
         
        
            
            
            
                
                scientists drop sometimes drop green keycards
                
                
                
                
             
         
        
            
            
            
                
                dive sites won't despawn with players nearby
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
                
                
                
                
             
         
        
            
            
            
                
                Force culture to invariant culture so console string parsing isn't fucked in some countries
                
                
                
                
             
         
        
            
            
            
                
                Fixed Hapis broken industrial buildings
                
                
                
                
             
         
        
            
            
            
                
                Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
                
                
                
                
             
         
        
        
            
            
            
                
                Fix to Powerplant puzzle flow
                
                
                
                
             
         
        
            
            
            
                
                Map files contain world size so custom maps can be any size
                
                
                
                
             
         
        
            
            
            
                
                removed legacy barricades in mines at MT
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▋▋▆▆ ▋▍▉ ▊▆▋█▊█▉ ▉▅▍▌ ▇▆▋ ▇▌▍▉▆▄▄▅ ▄▋▍▇▉.
                
                
                
                
             
         
        
            
            
            
                
                World initialization logging tweaks
                
                
                
                
             
         
        
            
            
            
                
                Final check over generators
                
                
                
                
             
         
        
            
            
            
                
                Fix to Powerplant puzzle flow
                
                
                
                
             
         
        
            
            
            
                
                Fixed an exploit where you could loot a through a window on Powerplant
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on static maps (Hapis, Savas, Craggy)
                
                
                
                
             
         
        
            
            
            
                
                Workaround for current reflection probe limitaton on d3d11 (sky only refl)
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed IndexOutOfRangeException on Hapis Island
                
                
                
                
             
         
        
        
            
            
            
                
                Loot balance outside puzzles
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed grass being invisible with certain shadow mode settings
                
                
                
                
             
         
        
        
        
            
            
            
                
                Touched shaders affected by refl
                
                
                
                
             
         
        
            
            
            
                
                GenerateCode
skin approval