161,289 Commits over 4,597 Days - 1.46cph!

8 Years Ago
[D11][UI] Removed unneeded material from item icon
8 Years Ago
[D11] Update Large Medkit description
8 Years Ago
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
8 Years Ago
[D11][Tutorial] missing ref
8 Years Ago
[D11] Ensure UITranslateText works on SERVER & CLIENT define
8 Years Ago
[D11][Tutorial] Merge from console #34999
8 Years Ago
[D11][Tutorial] generated .sav for tutorial map
8 Years Ago
[D11] [UI] uppercased all of the main menu options
8 Years Ago
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
8 Years Ago
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
8 Years Ago
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
8 Years Ago
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
8 Years Ago
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
8 Years Ago
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
8 Years Ago
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
8 Years Ago
[D11] Remove WIP icons from audio settings
8 Years Ago
[D11] Update Large Planter to use the small planter description, which is now shared between them
8 Years Ago
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
8 Years Ago
[D11] 'Item dropped' HUD message should now format correctly
8 Years Ago
[D11] Updated a bunch of burnt food items to use new description
8 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
8 Years Ago
[D11] [UI] fix for bug 134, clamped the value to the max
8 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
8 Years Ago
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
8 Years Ago
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
8 Years Ago
[D11] Define fix
8 Years Ago
[D11] [UI] fixing poison notification
8 Years Ago
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
8 Years Ago
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
8 Years Ago
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
8 Years Ago
Fixed compound bow arrow missing material
8 Years Ago
Fixed Rustige Egg base protection
8 Years Ago
8 Years Ago
Test scene
8 Years Ago
Weapon visual/optimisation pass 2/3
8 Years Ago
Terrain belts/ output bucket/ belt splitter meshes/LODs/colliders/prefabs
8 Years Ago
hunting bow icon position update
8 Years Ago
skin approval, hunting bow icon generation
8 Years Ago
skin approval first pass
8 Years Ago
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
8 Years Ago
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
8 Years Ago
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
8 Years Ago
[D11] [UI] Removed unused translations.
8 Years Ago
Merge from main
8 Years Ago
camera position size zoom independent
8 Years Ago
8 Years Ago
code cleanup