branchrust_reboot/maincancel

34,322 Commits over 4,201 Days - 0.34cph!

3 Months Ago
merge from fogmethod1 (sky branch)
3 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
3 Months Ago
new_menu -> main
3 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
3 Months Ago
merge from new_menu
3 Months Ago
Merge from ammocontainer_garbage
3 Months Ago
phrases
3 Months Ago
merge from save270
3 Months Ago
merge from new_menu
3 Months Ago
new_menu -> main
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
new_menu -> main
3 Months Ago
Merge from more_worldgrid
3 Months Ago
new_menu -> main
3 Months Ago
Fix tugboat lights LOD settings
3 Months Ago
new_menu -> main
3 Months Ago
Disable WearableRandomMaterial, was just an internal test
3 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
3 Months Ago
merge from new_menu
3 Months Ago
merge from distanceglowfix
3 Months Ago
merge from rainimprove
3 Months Ago
merge from benchmark_fpslimit_fix
3 Months Ago
merge from car_radio_rpc_fix
3 Months Ago
merge from weapons_attachment_stats_updating
3 Months Ago
merge from fix_terrain_hole_clipping
3 Months Ago
merge from fix_primitive_typo
3 Months Ago
Merge from tutorial_baked_foliage_removal
3 Months Ago
Merge from pilot_hazmat_dlc
3 Months Ago
new_menu -> main
3 Months Ago
new_menu -> main
3 Months Ago
new_menu -> main
3 Months Ago
Use SetPositionAndRotation when taking a prefab from a pool
3 Months Ago
merge from slot_pooling_fix
3 Months Ago
Rebuild translations json (to fix server restart toasts)
3 Months Ago
Merge from more_worldgrid
3 Months Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
3 Months Ago
merge from god_indicator
3 Months Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
3 Months Ago
Fixed flickering when viewing a prefab
3 Months Ago
new_menu -> main
3 Months Ago
merge from new_menu
3 Months Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
3 Months Ago
merge from fix_listplayerreportcounts_command