branchrust_reboot/maincancel

34,274 Commits over 4,201 Days - 0.34cph!

12 Months Ago
Merge from halloween24
12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from halloween24
1 Year Ago
merge from Halloween24
1 Year Ago
merge from Halloween24
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed halloween hunt score announcement typo
1 Year Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
1 Year Ago
removed random water body
1 Year Ago
merge from halloween24
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Merge from halloween24
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merge from Halloween24
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1 Year Ago
merge from fix_crafting_queue_wrong_item
1 Year Ago
merge from planter_night_rainfall_fix
1 Year Ago
merge from launchsite_flow_fix
1 Year Ago
merge from dpv_fixes
1 Year Ago
merge to main surrendering_duck
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merge from frontier_hatchet_bc_fixes
1 Year Ago
merge from hempcolor
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Merge from thirdperson_orbit_cam
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1 Year Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
1 Year Ago
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Merge from elevator_world_deploy_fix
1 Year Ago
Merge from set_local_player_visible
1 Year Ago
Merge from demo_shot_delete_fix
1 Year Ago
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divesite_despawn_fix -> main
1 Year Ago
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Merge fixes
1 Year Ago
radtown_spline_fixes -> main
1 Year Ago
patrolheli_orbitstrafe_fix -> main
1 Year Ago
radioactive_water_convars -> main
1 Year Ago
buoy_spawn_fix -> main
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
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