branchrust_reboot/maincancel

34,274 Commits over 4,201 Days - 0.34cph!

1 Year Ago
Set compression to Normal for all cliff textures
1 Year Ago
Moved TerrainHeightSet on the god rock to fix holes
1 Year Ago
merge from world_update_2
1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
Removed map names of all unique enviroments
1 Year Ago
- ▅▋▄▌▄▆ ▍▋▍▅▋▍▌█▌▊▌▌▋▇ ▋▅ ▄▉▆▉▌.▊▇█▋▋▊▌█▇.▇▉▇▆▅▍ - ▄▍▌'▍ ▉▋█▅ ▋█▄█▅▄▋▉▊▉ ▇▇█ ▉█▄▆▄▄▉▆ ▆▉ █▅▋▄▄▊▆▍▅▅▆▊▇▊ ▆▊ ▇▊▌▍▋▌▋ (▉▉█▋▋▉▊▍ ▌▉▌ ▉▆▇▄▊▌█▉▆ ▆▆▍ ▅█▄▇▋▌ █▇▋▊▇▅▉)
1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
▄▌▆▅▌ ▊▌▆▊ ▆▍▌▇█▍▌█▅▄▌_▅██▅▉▅_▊▌▌
1 Year Ago
disable dynamic pricing on waterwell npc
1 Year Ago
▊▌▉▇▇▌▉▊▉▅▋▌ ▅▄▆▅ ▆▊▌▍▋ █▉▋
1 Year Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
1 Year Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
1 Year Ago
Reduced river rocks density by 50 percent according to feedback
1 Year Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
1 Year Ago
Fixed terrain hole at the bottom of hill cliffs
1 Year Ago
Fixed not being able to build on cliffs
1 Year Ago
▅▋▋▆▉▌▋ ▊▉▆▄ (▅▊▊█▆ ▅▌▆▊ ▉▉██▆▇)
1 Year Ago
merge from water_well_fixes
1 Year Ago
increased cull distance on frontier weapons
1 Year Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
1 Year Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
1 Year Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
1 Year Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
1 Year Ago
█▍▌▌▍ ▊▇▉▌ ▆▍▋▄_▄██▉▆█_▄▉▅
1 Year Ago
Fix DPV appearing in crafting menu in tutorial
1 Year Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
1 Year Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
world_update_2 -> main
1 Year Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
1 Year Ago
Set frontier hatchet to unlock via frontier hazmat
1 Year Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
1 Year Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
1 Year Ago
fixed food spawns at radtown dpv crafting/techtree
1 Year Ago
world_update_2 -> main
1 Year Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
1 Year Ago
world_update_2 -> main
1 Year Ago
updated radtown name, updated radtown loot
1 Year Ago
merge from item_pooling
1 Year Ago
merge from world_update_2
1 Year Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
1 Year Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
1 Year Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
1 Year Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
1 Year Ago
Tin can alarms can no longer be picked up without building privileges
1 Year Ago
world_update_2 -> main (print statement was annoying!)