128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Cleared map cache
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled LOD upscaling on lots of clutter (less popping)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed frog boots clipping with pants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scientists now have an alertness level.
Player movement, body state, distance and active light source affect how easily Scientists detect players.
Scientist alertness level affect how easily they detect players.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed sun and moon from global reflection probe
Added analytical sun and moon approximation to water reflections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Touched water background shader (caustics)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mitigated water shore flickering when temporal-aa is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to sun and moon highlights to preserve range and size
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets 
 
                
                
                
                
                
             
         
        
            
            
            
                
                skin approval
fixed third person flashlight offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientist alertness tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▇▍▅▅▇▅ ▍▌▌▍▄ ▅▌▄▆▄▌▉ ▆▊ ▌▋▅▆ ▋▋▊ ▍▌▄▉▌▆▋█ ▉▄▇ ▅▆▆██▇▋▊▇█ - ▆▋▇▍▉ ▆ ▉▉▌▌█▊ ▉▄▄ ▋█▅ ▌▅ ▊▋▍█▇▄ ▇▇▆▋▉▄█▅ ▊▄▋▉▇ ▄▆ ▌▋▆▍▉▋▅▇▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scientists optimization pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged from reflection-fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Willow bushes / meshes, textures, LOD's and billboards
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restore spec for legacy nature/foliage shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving tree stump / log textures to safety
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted old unused tree assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added environment properties asset to adjust ambient / reflection multipliers and transition speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▆▉▅▆▆█▄█ ▅▋▌/▋▇▌▍▊ ▊▆▉▆▉▆▆ ▋▄█▇▌▊▇▇█▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launcher splash screen updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed smoothness being zeroed
 
                
                
                
                
                
             
         
        
            
            
            
                
                New Forest splat textures (Maybe not definitive)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from legacy foliage spec
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks to overgrowth materials - temporary until move to current foliage shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Willow bushes / tweaks, prefab setup and autospawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved overgrowth materials to core/foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added runtime lookat debug info for ai.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▉▍▌▋ ▄▆▋▉.▇▄▆▌ ▋▌▌ █▅▆▌▌▉▇▊▄ ▇▊▍▌▆██▅▇▆▊▇▋.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved animal flee behavior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadows on some building block reflection meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Script auto updates (EventType uppercase / lowercase)