128,930 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Fixed vm torch not hitting centre of screen, tweaks to anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved load balanced execution of AI.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a couple new convars to control the ai execution.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few more warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                More terrain blend map work, better technique
Anchors fix to power sub stations
 
                
                
                
                
                
             
         
        
            
            
            
                
                set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unpacked all materials (for now)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Rolling back 2017.3 changes
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Merge from unity_2017.1.3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels entrance lighting volume fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for "_MainTex" UI error when opening map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OnViewModeChanged NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled player death database again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for another "_MainTex" UI error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chainsaw for goosey/ prefab/fbx/ textures/materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized the footIK (it ignores the "debris" layer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed core/foliage edge mask default values causing clipping errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed client entity building ID not resetting when pooled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for another "_MainTex" UI error
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bed can be repaired
Bed can be picked up with hammer + building priv
 
                
                
                
                
                
             
         
        
            
            
            
                
                Misc convar description spelling
Misc options menu spelling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted reflection quality 1
World reflection quality defaults to 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added two-sided lighting option to core/foliage and core/generic; moved + cull to top
Added shadow bias and intensity control to core/foliage
Fixed tint not applied on translucency in core/foliage
Replaced core brdf luminance function; touched relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed redundant Hapis APC path files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Spicebush prefab settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled warnaserror on this branch